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Fix AI deadlock when multiple soldiers occupy the same tile
Fix to reset Pablo so that future thefts can also be punished git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1169 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2307,7 +2307,7 @@ BOOLEAN AddNewBobbyRShipment( BobbyRayPurchaseStruct *pPurchaseStruct, UINT8 ubD
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else
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gpNewBobbyrShipments[ iFoundSpot ].fDisplayedInShipmentPage = FALSE;
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//get the apckage weight, if the weight is "below" the minimum, use the minimum
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//get the package weight, if the weight is "below" the minimum, use the minimum
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if( uiPackageWeight < MIN_SHIPPING_WEIGHT )
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{
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gpNewBobbyrShipments[ iFoundSpot ].uiPackageWeight = MIN_SHIPPING_WEIGHT;
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