Fix AI deadlock when multiple soldiers occupy the same tile

Fix to reset Pablo so that future thefts can also be punished


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1169 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-07 05:10:05 +00:00
parent f5e3e7d7ff
commit 6de05c3fe1
9 changed files with 1702 additions and 1691 deletions
-2
View File
@@ -1601,8 +1601,6 @@ void SimulateMouseMovement( UINT32 uiNewXPos, UINT32 uiNewYPos )
newmouse.y = uiNewYPos;
ClientToScreen( ghWindow, &newmouse);
SetCursorPos( newmouse.x, newmouse.y);
// Does this generate a mouse move message? I'll first try without
}