Fix AI deadlock when multiple soldiers occupy the same tile

Fix to reset Pablo so that future thefts can also be punished


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1169 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-07 05:10:05 +00:00
parent f5e3e7d7ff
commit 6de05c3fe1
9 changed files with 1702 additions and 1691 deletions
+2
View File
@@ -342,6 +342,8 @@ void BobbyRayPurchaseEventCallback( UINT8 ubOrderID )
SetFactFalse( FACT_PABLOS_STOLE_FROM_LATEST_SHIPMENT );
}
SetFactFalse( FACT_PLAYER_FOUND_ITEMS_MISSING );
SetFactFalse( FACT_LARGE_SIZED_OLD_SHIPMENT_WAITING );
if ( CheckFact( FACT_NEXT_PACKAGE_CAN_BE_DELAYED, 0 ) )