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- code cleanup mostly from Brent Johnson (Nonomori), a very few from me
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -275,7 +275,6 @@ void GetNumberOfMobileEnemiesInSector( INT16 sSectorX, INT16 sSectorY, UINT8 *pu
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void GetNumberOfMobileEnemiesInSectorWithoutRoadBlock( INT16 sSectorX, INT16 sSectorY, UINT8 *pubNumAdmins, UINT8 *pubNumTroops, UINT8 *pubNumElites )
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{
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GROUP *pGroup;
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SECTORINFO *pSector;
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Assert( sSectorX >= 1 && sSectorX <= 16 );
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Assert( sSectorY >= 1 && sSectorY <= 16 );
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@@ -958,7 +957,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
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#ifdef JA2BETAVERSION
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if( guiCurrentScreen == GAME_SCREEN )
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{
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if( ubTotalEnemies <= iMaxEnemyGroupSize && pSector->ubNumCreatures != pSector->ubCreaturesInBattle ||
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if( ubTotalEnemies <= (UINT32)iMaxEnemyGroupSize && pSector->ubNumCreatures != pSector->ubCreaturesInBattle ||
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!pSector->ubNumCreatures || !pSector->ubCreaturesInBattle ||
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pSector->ubNumCreatures > 50 || pSector->ubCreaturesInBattle > 50 )
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{
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@@ -999,7 +998,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
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{
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case SOLDIER_CLASS_ADMINISTRATOR:
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#ifdef JA2BETAVERSION
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if( ubTotalEnemies <= iMaxEnemyGroupSize && pSector->ubNumAdmins != pSector->ubAdminsInBattle ||
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if( ubTotalEnemies <= (UINT32)iMaxEnemyGroupSize && pSector->ubNumAdmins != pSector->ubAdminsInBattle ||
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!pSector->ubNumAdmins || !pSector->ubAdminsInBattle ||
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pSector->ubNumAdmins > 100 || pSector->ubAdminsInBattle > iMaxEnemyGroupSize )
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{
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@@ -1017,7 +1016,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
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break;
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case SOLDIER_CLASS_ARMY:
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#ifdef JA2BETAVERSION
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if( ubTotalEnemies <= iMaxEnemyGroupSize && pSector->ubNumTroops != pSector->ubTroopsInBattle ||
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if( ubTotalEnemies <= (UINT32)iMaxEnemyGroupSize && pSector->ubNumTroops != pSector->ubTroopsInBattle ||
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!pSector->ubNumTroops || !pSector->ubTroopsInBattle ||
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pSector->ubNumTroops > 100 || pSector->ubTroopsInBattle > iMaxEnemyGroupSize )
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{
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@@ -1035,7 +1034,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
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break;
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case SOLDIER_CLASS_ELITE:
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#ifdef JA2BETAVERSION
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if( ubTotalEnemies <= iMaxEnemyGroupSize && pSector->ubNumElites != pSector->ubElitesInBattle ||
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if( ubTotalEnemies <= (UINT32)iMaxEnemyGroupSize && pSector->ubNumElites != pSector->ubElitesInBattle ||
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!pSector->ubNumElites || !pSector->ubElitesInBattle ||
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pSector->ubNumElites > 100 || pSector->ubElitesInBattle > iMaxEnemyGroupSize )
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{
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@@ -1053,7 +1052,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
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break;
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case SOLDIER_CLASS_CREATURE:
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#ifdef JA2BETAVERSION
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if( ubTotalEnemies <= iMaxEnemyGroupSize && pSector->ubNumCreatures != pSector->ubCreaturesInBattle ||
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if( ubTotalEnemies <= (UINT32)iMaxEnemyGroupSize && pSector->ubNumCreatures != pSector->ubCreaturesInBattle ||
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!pSector->ubNumCreatures || !pSector->ubCreaturesInBattle ||
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pSector->ubNumCreatures > 50 || pSector->ubCreaturesInBattle > 50 )
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{
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@@ -1123,7 +1122,7 @@ void AddPossiblePendingEnemiesToBattle()
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SECTORINFO *pSector = &SectorInfo[ SECTOR( gWorldSectorX, gWorldSectorY ) ];
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static UINT8 ubPredefinedInsertionCode = 255;
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if( ( !PlayerMercsInSector( gWorldSectorX, gWorldSectorY, 0 ) && !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY ) )
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if( ( !PlayerMercsInSector( (UINT8)gWorldSectorX, (UINT8)gWorldSectorY, 0 ) && !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY ) )
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|| !NumEnemiesInSector( gWorldSectorX, gWorldSectorY ) ) return;
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