- code cleanup mostly from Brent Johnson (Nonomori), a very few from me

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-09-06 19:10:08 +00:00
parent f205c1f620
commit 6df124efd7
34 changed files with 174 additions and 175 deletions
+7 -7
View File
@@ -122,7 +122,7 @@ UINT8 GetAdjacentSectors( UINT8 pSectors[4], INT16 sSectorX, INT16 sSectorY )
( GetTownIdForSector( sSectorX, sSectorY ) != BLANK_SECTOR ? TRUE : FALSE ), TRUE, IS_ONLY_IN_CITIES );
for( ubIndex = 0; ubIndex < ubDirNumber; ubIndex++ )
pSectors[ ubCounter++ ] = pusMoveDir[ ubIndex ][ 0 ];
pSectors[ ubCounter++ ] = (UINT8)pusMoveDir[ ubIndex ][ 0 ];
return ubCounter;
}
@@ -266,10 +266,10 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
pGroup->ubPrevX = pGroup->ubSectorX;
pGroup->ubPrevY = pGroup->ubSectorY;
pGroup->ubSectorX = pGroup->ubNextX = sMapX;
pGroup->ubSectorY = pGroup->ubNextY = sMapY;
pGroup->ubSectorX = pGroup->ubNextX = (UINT8)sMapX;
pGroup->ubSectorY = pGroup->ubNextY = (UINT8)sMapY;
return pusMoveDir[ ubIndex ][ 2 ];
return (UINT8)pusMoveDir[ ubIndex ][ 2 ];
}
if( NumEnemiesInFiveSectors( sMapX, sMapY ) - NumEnemiesInSector( sMapX, sMapY ) == 0 )
@@ -297,7 +297,7 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
(pSector->ubNumAdmins)--;
}
return pusMoveDir[ ubIndex ][ 2 ];
return (UINT8)pusMoveDir[ ubIndex ][ 2 ];
}
}
}
@@ -361,7 +361,7 @@ UINT8 DoReinforcementAsPendingMilitia( INT16 sMapX, INT16 sMapY, UINT8 *pubRank
*pubRank = GREEN_MILITIA;
}
return pusMoveDir[ ubIndex ][ 2 ];
return (UINT8)pusMoveDir[ ubIndex ][ 2 ];
}
}
@@ -377,7 +377,7 @@ void AddPossiblePendingMilitiaToBattle()
static UINT8 ubPredefinedInsertionCode = 255;
static UINT8 ubPredefinedRank = 255;
if( !PlayerMercsInSector( gWorldSectorX, gWorldSectorY, 0 ) || !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY )
if( !PlayerMercsInSector( (UINT8)gWorldSectorX, (UINT8)gWorldSectorY, 0 ) || !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY )
|| !NumEnemiesInSector( gWorldSectorX, gWorldSectorY ) ) return;
//gGameExternalOptions.guiMaxMilitiaSquadSize - CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY );
ubSlots = NumFreeMilitiaSlots();