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- code cleanup mostly from Brent Johnson (Nonomori), a very few from me
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -122,7 +122,7 @@ UINT8 GetAdjacentSectors( UINT8 pSectors[4], INT16 sSectorX, INT16 sSectorY )
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( GetTownIdForSector( sSectorX, sSectorY ) != BLANK_SECTOR ? TRUE : FALSE ), TRUE, IS_ONLY_IN_CITIES );
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for( ubIndex = 0; ubIndex < ubDirNumber; ubIndex++ )
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pSectors[ ubCounter++ ] = pusMoveDir[ ubIndex ][ 0 ];
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pSectors[ ubCounter++ ] = (UINT8)pusMoveDir[ ubIndex ][ 0 ];
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return ubCounter;
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}
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@@ -266,10 +266,10 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
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pGroup->ubPrevX = pGroup->ubSectorX;
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pGroup->ubPrevY = pGroup->ubSectorY;
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pGroup->ubSectorX = pGroup->ubNextX = sMapX;
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pGroup->ubSectorY = pGroup->ubNextY = sMapY;
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pGroup->ubSectorX = pGroup->ubNextX = (UINT8)sMapX;
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pGroup->ubSectorY = pGroup->ubNextY = (UINT8)sMapY;
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return pusMoveDir[ ubIndex ][ 2 ];
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return (UINT8)pusMoveDir[ ubIndex ][ 2 ];
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}
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if( NumEnemiesInFiveSectors( sMapX, sMapY ) - NumEnemiesInSector( sMapX, sMapY ) == 0 )
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@@ -297,7 +297,7 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
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(pSector->ubNumAdmins)--;
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}
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return pusMoveDir[ ubIndex ][ 2 ];
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return (UINT8)pusMoveDir[ ubIndex ][ 2 ];
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}
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}
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}
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@@ -361,7 +361,7 @@ UINT8 DoReinforcementAsPendingMilitia( INT16 sMapX, INT16 sMapY, UINT8 *pubRank
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*pubRank = GREEN_MILITIA;
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}
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return pusMoveDir[ ubIndex ][ 2 ];
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return (UINT8)pusMoveDir[ ubIndex ][ 2 ];
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}
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}
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@@ -377,7 +377,7 @@ void AddPossiblePendingMilitiaToBattle()
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static UINT8 ubPredefinedInsertionCode = 255;
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static UINT8 ubPredefinedRank = 255;
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if( !PlayerMercsInSector( gWorldSectorX, gWorldSectorY, 0 ) || !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY )
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if( !PlayerMercsInSector( (UINT8)gWorldSectorX, (UINT8)gWorldSectorY, 0 ) || !CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY )
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|| !NumEnemiesInSector( gWorldSectorX, gWorldSectorY ) ) return;
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//gGameExternalOptions.guiMaxMilitiaSquadSize - CountAllMilitiaInSector( gWorldSectorX, gWorldSectorY );
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ubSlots = NumFreeMilitiaSlots();
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