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- code cleanup mostly from Brent Johnson (Nonomori), a very few from me
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -2222,7 +2222,7 @@ UINT8 CalculateObjectWeight( OBJECTTYPE *pObject )
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{
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//Pulmu:
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//Temporary calculation for minWeight
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UINT32 uiMinWeight = (Item[ pObject->usGunAmmoItem].ubWeight / 5.0) + 0.5;
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UINT32 uiMinWeight = (UINT32)((Item[ pObject->usGunAmmoItem].ubWeight / 5.0) + 0.5);
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if( uiMinWeight < 1 || uiMinWeight > Item[ pObject->usGunAmmoItem].ubWeight)
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{
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uiMinWeight = 1;
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@@ -2248,7 +2248,7 @@ UINT8 CalculateObjectWeight( OBJECTTYPE *pObject )
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{
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usWeight = 0;
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//Temporary calculation for minWeight. 0.2*ubWeight rounded correctly
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UINT32 uiMinWeight = (Item[pObject->usItem].ubWeight / 5.0) + 0.5;
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UINT32 uiMinWeight = (UINT32)((Item[pObject->usItem].ubWeight / 5.0) + 0.5);
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if( uiMinWeight < 1 || uiMinWeight > Item[pObject->usItem].ubWeight)
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{
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uiMinWeight = 1;
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+1
-1
@@ -144,7 +144,7 @@ static UINT8 gubTreeSightReduction[ANIM_STAND + 1] =
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#define MAX_CHANCE_OF_HITTING_STRUCTURE 90
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static guiStructureHitChance[ MAX_DIST_FOR_LESS_THAN_MAX_CHANCE_TO_HIT_STRUCTURE + 1] =
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static UINT32 guiStructureHitChance[ MAX_DIST_FOR_LESS_THAN_MAX_CHANCE_TO_HIT_STRUCTURE + 1] =
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{
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0, // 0 tiles
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0,
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@@ -25,9 +25,9 @@
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//Don't mess with this value, unless you want to force update all maps in the game!
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// Lesh: fix the sad situation with the different major map versions
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//#ifdef RUSSIAN
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#define MAJOR_MAP_VERSION 6.00
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//#define MAJOR_MAP_VERSION 6.00
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//#else
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// #define MAJOR_MAP_VERSION 5.00
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#define MAJOR_MAP_VERSION 5.00
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//#endif
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FLOAT gdMajorMapVersion = MAJOR_MAP_VERSION;
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@@ -37,7 +37,6 @@ BOOLEAN gfWorldLoaded;
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MAPCREATE_STRUCT gMapInformation;
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//Current minor map version updater.
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// Lesh: increased. was 25
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#define MINOR_MAP_VERSION 25
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UINT8 gubMinorMapVersion = MINOR_MAP_VERSION;
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@@ -11443,7 +11443,7 @@ void DebugValidateSoldierData( )
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SOLDIERTYPE *pSoldier;
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CHAR16 sString[ 1024 ];
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BOOLEAN fProblemDetected = FALSE;
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static uiFrameCount = 0;
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static UINT32 uiFrameCount = 0;
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// this function is too slow to run every frame, so do the check only every 50 frames
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