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- code cleanup mostly from Brent Johnson (Nonomori), a very few from me
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -557,7 +557,7 @@ void UpdateAniTiles( )
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// CHECK IF WE SHOULD BE DISPLAYING TRANSLUCENTLY!
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if ( pNode->sCurrentFrame == pNode->ubKeyFrame2 )
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{
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UINT8 ubExpType;
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UINT16 ubExpType;
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switch( pNode->uiKeyFrame2Code )
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{
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@@ -576,7 +576,7 @@ void UpdateAniTiles( )
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}
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else
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{
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SpreadEffect( pNode->sGridNo, Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, (UINT8)pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 );
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SpreadEffect( pNode->sGridNo, (UINT8)Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, (UINT8)pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 );
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}
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// Forfait any other animations this frame....
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return;
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