- code cleanup mostly from Brent Johnson (Nonomori), a very few from me

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-09-06 19:10:08 +00:00
parent f205c1f620
commit 6df124efd7
34 changed files with 174 additions and 175 deletions
+2 -2
View File
@@ -557,7 +557,7 @@ void UpdateAniTiles( )
// CHECK IF WE SHOULD BE DISPLAYING TRANSLUCENTLY!
if ( pNode->sCurrentFrame == pNode->ubKeyFrame2 )
{
UINT8 ubExpType;
UINT16 ubExpType;
switch( pNode->uiKeyFrame2Code )
{
@@ -576,7 +576,7 @@ void UpdateAniTiles( )
}
else
{
SpreadEffect( pNode->sGridNo, Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, (UINT8)pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 );
SpreadEffect( pNode->sGridNo, (UINT8)Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, (UINT8)pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 );
}
// Forfait any other animations this frame....
return;