From 6e0823d5d130937932125442f4e6cb031112f9a7 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 24 Nov 2014 17:13:16 +0000 Subject: [PATCH] Merged from revision: 7662 Fixed typos in Source Code texts (thx to ATigersClaw) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7663 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Utils/_ChineseText.cpp | 4 ++-- Utils/_DutchText.cpp | 6 +++--- Utils/_EnglishText.cpp | 4 ++-- Utils/_GermanText.cpp | 2 +- Utils/_ItalianText.cpp | 6 +++--- Utils/_Ja25ChineseText.cpp | 6 +++--- Utils/_Ja25DutchText.cpp | 8 ++++---- Utils/_Ja25EnglishText.cpp | 8 ++++---- Utils/_Ja25ItalianText.cpp | 8 ++++---- Utils/_Ja25PolishText.cpp | 8 ++++---- Utils/_PolishText.cpp | 2 +- Utils/_RussianText.cpp | 2 +- 12 files changed, 32 insertions(+), 32 deletions(-) diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 631f631ce..b71e27486 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -7083,7 +7083,7 @@ STR16 pSkillTraitBeginIMPStrings[] = L"下一页你必须依照你作为雇佣兵的专业选择特长。注意你只能选择两种一般特长或者一种专家级特长。", L"你可以只选择一个专家特长或者干脆什么也不选,作为回报你会得到额外的能力点数。注意电子、左右开弓和伪装是没有专家级的。", // For new major/minor traits 用于新的主/副特长 - L"下一步你将会为你的佣兵选择专业技能。在第一页你可以选择%d项潜在主技能,代表佣兵在你的小队里的角色,第二页你可以选择副技能,代表个人特征。", // L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.", + L"下一步你将会为你的佣兵选择专业技能。在第一页你可以选择%d项潜在主技能,代表佣兵在你的小队里的角色,第二页你可以选择副技能,代表个人特征。", // L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.", L"最多只能选择%d项。这意味着如果你没有选择主技能,你可以选择%d项副技能。如果你选择了两个主技能(或者一个加强技能),你只能再选择%d项副技能。", // L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...", }; @@ -8163,7 +8163,7 @@ STR16 szBackgroundText_Flags[]= { L" 会消耗掉背包中的药品\n", //L" might consume drugs in inventory\n", L" 蔑视其他背景的角色\n", //L" disregard for other backgrounds\n", - L" 在地下分区角色等级+1\n", //L" +1 level in underground sectors\n", + L" 在地下分区角色等级+1\n", //L" +1 level in underground sectors\n", L" 会盗窃物品\n", //L" might steal items\n", L" 埋设炸弹的陷阱等级+1\n", //L" +1 traplevel to planted bombs\n", diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 01aa83094..d3113415f 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -4161,7 +4161,7 @@ STR16 pExtraIMPStrings[] = L"With your character traits chosen, it is time to select your skills.", L"To complete the process, select your attributes.", L"To commence actual profiling, select portrait, voice and colors.", - L"Now that you have completed your appearence choice, procced to character analysis.", + L"Now that you have completed your appearence choice, proceed to character analysis.", }; STR16 pFilesTitle[] = @@ -7087,7 +7087,7 @@ STR16 pSkillTraitBeginIMPStrings[] = L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected.", L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics, Ambidextrous and Camouflage traits cannot be achieved at expert levels.", // For new major/minor traits - L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.", + L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.", L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...", }; @@ -8175,7 +8175,7 @@ STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", L" disregard for all other backgrounds\n", - L" +1 level in underground sectors\n", + L" +1 level in underground sectors\n", L" might steal items\n", L" +1 traplevel to planted bombs\n", diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index cda1f025b..95fa8e668 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -4161,7 +4161,7 @@ STR16 pExtraIMPStrings[] = L"With your character traits chosen, it is time to select your skills.", L"To complete the process, select your attributes.", L"To commence actual profiling, select portrait, voice and colors.", - L"Now that you have completed your appearence choice, procced to character analysis.", + L"Now that you have completed your appearence choice, proceed to character analysis.", }; STR16 pFilesTitle[] = @@ -7081,7 +7081,7 @@ STR16 pSkillTraitBeginIMPStrings[] = L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected.", L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics, Ambidextrous and Camouflage traits cannot be achieved at expert levels.", // For new major/minor traits - L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.", + L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.", L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...", }; diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index a805eed1d..cb2fcd71c 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -7992,7 +7992,7 @@ STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", L" disregard for all other backgrounds\n", - L" +1 level in underground sectors\n", + L" +1 level in underground sectors\n", L" might steal items\n", L" +1 traplevel to planted bombs\n", diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 91752f3a7..cf02f0e91 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -4156,7 +4156,7 @@ STR16 pExtraIMPStrings[] = L"With your character traits chosen, it is time to select your skills.", L"To complete the process, select your attributes.", L"To commence actual profiling, select portrait, voice and colors.", - L"Now that you have completed your appearence choice, procced to character analysis.", + L"Now that you have completed your appearence choice, proceed to character analysis.", }; STR16 pFilesTitle[] = @@ -7083,7 +7083,7 @@ STR16 pSkillTraitBeginIMPStrings[] = L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected.", L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics, Ambidextrous and Camouflage traits cannot be achieved at expert levels.", // For new major/minor traits - L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.", + L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.", L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...", }; STR16 sgAttributeSelectionText[] = @@ -8171,7 +8171,7 @@ STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", L" disregard for all other backgrounds\n", - L" +1 level in underground sectors\n", + L" +1 level in underground sectors\n", L" might steal items\n", L" +1 traplevel to planted bombs\n", diff --git a/Utils/_Ja25ChineseText.cpp b/Utils/_Ja25ChineseText.cpp index da21f04e2..410b2060c 100644 --- a/Utils/_Ja25ChineseText.cpp +++ b/Utils/_Ja25ChineseText.cpp @@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]= }; STR16 gzIMPMajorTraitsHelpTextsMartialArts[]= { - L"格斗攻击所需行动点 -%d%s(空手或戴铜指套)\n",// L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n", + L"格斗攻击所需行动点 -%d%s(空手或戴铜指套)\n",// L"-%d%s AP cost of hand to hand attacks (bare hands or with brass knuckles)\n", L"格斗命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n", L"铜指套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n", - L"格斗攻击伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n", - L"格斗攻击的体力伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n", + L"格斗攻击伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n", + L"格斗攻击的体力伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n", L"被你徒手击倒的敌人要喘息片刻才能站起来\n",// L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n", L"被你徒手击倒的敌人要休息片刻才能回过神来\n",// L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n", L"被你徒手击倒的敌人要一泡尿的功夫才能爬起来\n",// L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n", diff --git a/Utils/_Ja25DutchText.cpp b/Utils/_Ja25DutchText.cpp index bf8787b41..27dcd554f 100644 --- a/Utils/_Ja25DutchText.cpp +++ b/Utils/_Ja25DutchText.cpp @@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]= STR16 gzIMPMajorTraitsHelpTextsMartialArts[]= { - L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n", + L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n", L"+%d%s CtH with hand to hand attacks with bare hands\n", L"+%d%s CtH with hand to hand attacks with brass knuckles\n", - L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n", - L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n", + L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n", + L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n", L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n", @@ -261,7 +261,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate { - L"Can use communications equipment\n", + L"Can use communications equipment.\n", L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", diff --git a/Utils/_Ja25EnglishText.cpp b/Utils/_Ja25EnglishText.cpp index 0b49133e0..67c9fb9ba 100644 --- a/Utils/_Ja25EnglishText.cpp +++ b/Utils/_Ja25EnglishText.cpp @@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]= STR16 gzIMPMajorTraitsHelpTextsMartialArts[]= { - L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n", + L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n", L"+%d%s CtH with hand to hand attacks with bare hands\n", L"+%d%s CtH with hand to hand attacks with brass knuckles\n", - L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n", - L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n", + L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n", + L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n", L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n", @@ -261,7 +261,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= { - L"Can use communications equipment\n", + L"Can use communications equipment.\n", L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", diff --git a/Utils/_Ja25ItalianText.cpp b/Utils/_Ja25ItalianText.cpp index 36a5550af..ccd459554 100644 --- a/Utils/_Ja25ItalianText.cpp +++ b/Utils/_Ja25ItalianText.cpp @@ -172,11 +172,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]= STR16 gzIMPMajorTraitsHelpTextsMartialArts[]= { - L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n", + L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n", L"+%d%s CtH with hand to hand attacks with bare hands\n", L"+%d%s CtH with hand to hand attacks with brass knuckles\n", - L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n", - L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n", + L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n", + L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n", L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n", @@ -259,7 +259,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate { - L"Can use communications equipment\n", + L"Can use communications equipment.\n", L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", diff --git a/Utils/_Ja25PolishText.cpp b/Utils/_Ja25PolishText.cpp index 8c38975fc..a94c13282 100644 --- a/Utils/_Ja25PolishText.cpp +++ b/Utils/_Ja25PolishText.cpp @@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]= STR16 gzIMPMajorTraitsHelpTextsMartialArts[]= { - L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n", + L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n", L"+%d%s CtH with hand to hand attacks with bare hands\n", L"+%d%s CtH with hand to hand attacks with brass knuckles\n", - L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n", - L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n", + L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n", + L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n", L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n", L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n", @@ -261,7 +261,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate { - L"Can use communications equipment\n", + L"Can use communications equipment.\n", L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index 25739a6d8..4cfb17f44 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -8186,7 +8186,7 @@ STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", L" disregard for all other backgrounds\n", - L" +1 level in underground sectors\n", + L" +1 level in underground sectors\n", L" might steal items\n", L" +1 traplevel to planted bombs\n", diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 8d2ad9091..0f3ec43ea 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -4157,7 +4157,7 @@ STR16 pExtraIMPStrings[] = L"Теперь, когда формирование внешности и личных качеств завершено, укажите ваши способности.", //With your character traits chosen, it is time to select your skills. L"Для завершения выберите свои характеристики.", //To complete the process, select your attributes. L"Для начала подберите наиболее подходящее вам лицо, голос, телосложение и соответствующую расцветку.", //To commence actual profiling, select portrait, voice and colors. - L"Теперь, когда вы завершили формирование своей внешности, перейдём к анализу ваших личных качеств.", //Now that you have completed your appearence choice, procced to character analysis. + L"Теперь, когда вы завершили формирование своей внешности, перейдём к анализу ваших личных качеств.", //Now that you have completed your appearence choice, proceed to character analysis. }; STR16 pFilesTitle[] =