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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12,6 +12,7 @@ void SetupMaxActionPointsAnimation();
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enum {
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AP_MAXIMUM,
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AP_MINIMUM,
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MIN_APS_TO_INTERRUPT,
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AP_MONSTER_MAXIMUM,
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AP_VEHICLE_MAXIMUM,
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MAX_AP_CARRIED,
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@@ -94,9 +95,12 @@ AP_FOURTH_CLICK_AIM_SCOPE,
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AP_FIFTH_CLICK_AIM_SCOPE,
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AP_SIXTH_CLICK_AIM_SCOPE,
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AP_SEVENTH_CLICK_AIM_SCOPE,
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AP_EIGHTTH_CLICK_AIM_SCOPE,
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AP_EIGHTH_CLICK_AIM_SCOPE,
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AP_RELOAD_LOOSE,
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AP_UNJAM,
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AP_JUMPWINDOW, //WANNE: jump window APs
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AP_WRONG_MAG,
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AP_MAX_SUPPRESSED,
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AP_MAX_TURN_SUPPRESSED,
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@@ -107,6 +111,7 @@ AP_SUPPRESSION_MOD,
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AP_SUPPRESSION_SHOCK_DIVISOR,
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// HEADROCK HAM 3.3: AP loss per point of damage, inflicted when a character is knocked down by a hit to the legs.
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AP_LOSS_PER_LEGSHOT_DAMAGE,
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AUTOFIRE_SHOTS_AP_VALUE,
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BAD_AP_COST,
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DEFAULT_APS,
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@@ -157,7 +162,10 @@ BP_JUMP_OVER,
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BP_BACK_PACK,
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BP_WORK_ZIPPER,
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BP_UNJAM,
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AP_JUMPWINDOW, //jump window
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BP_JUMPOFFWALL,
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BP_JUMPWALL,
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AP_JUMPWALL,
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AP_JUMPOFFWALL,
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TOTAL_APBP_VALUES
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};
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#endif
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