****************************************************************************

** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+21 -3
View File
@@ -30,6 +30,10 @@
#include "Strategic Event Handler.h"
#include "connect.h"
#include "GameSettings.h"
#include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_file_raii.h>
#include <vfs/Core/File/vfs_file.h>
/*
typedef struct
@@ -334,7 +338,7 @@ MOUSE_REGION gSelectedUpDownArrowOnScrollAreaRegion[2];
void SelectUpDownArrowOnScrollAreaRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
//Dealtar's Airport Externalization.
UINT16 gusCurShipmentDestinationID;
INT16 gusCurShipmentDestinationID;
extern CPostalService gPostalService;
UINT8 guiNumOfDisplayedCities=0;
vector<PDestinationStruct> gDestinationTable;
@@ -2219,15 +2223,29 @@ void AddJohnsGunShipment()
// want to add two guns (Automags, AUTOMAG_III), and four clips of ammo.
Temp[0].usItemIndex = AUTOMAG_III;
Temp[0].ubNumberPurchased = 2;
Temp[0].bItemQuality = 100;
Temp[0].usBobbyItemIndex = 0;// does this get used anywhere???
Temp[0].fUsed = FALSE;
// memcpy( &(LaptopSaveInfo.BobbyRayOrdersOnDeliveryArray[ cnt ].BobbyRayPurchase[0]), &Temp, sizeof(BobbyRayPurchaseStruct) );
Temp[1].usItemIndex = CLIP762N_5_AP;
// WANNE: We have to check if profile 1.13 is available or not, to get the correct ammo
BOOLEAN isData113ProfileAvailable = FALSE;
if(getVFS()->getProfileStack()->getProfile(L"v1.13") != NULL)
isData113ProfileAvailable = TRUE;
else
isData113ProfileAvailable = FALSE;
if (isData113ProfileAvailable)
Temp[1].usItemIndex = 557;
else
Temp[1].usItemIndex = CLIP762N_5_AP;
Temp[1].ubNumberPurchased = 2;
Temp[1].bItemQuality = 5;
Temp[1].usBobbyItemIndex = 0;// does this get used anywhere???