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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -987,6 +987,7 @@ BOOLEAN ShouldTraitBeSkipped( UINT32 uiTrait )
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}
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else
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{
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// WANNE: No material arts selection allowed for big body types and females, because we don't have a material art animation on big body types!
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if( uiTrait == IMP_SKILL_TRAITS__MARTIAL_ARTS && (!fCharacterIsMale || bBigBodySelected()) )
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return( TRUE );
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else
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@@ -998,6 +999,13 @@ BOOLEAN DoesSkillHaveExpertLevel( UINT32 uiSkillTrait )
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{
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if( gGameOptions.fNewTraitSystem )
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{
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// WANNE: Yes we have no animation, but the Trait bonus also works with the missing animations.
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/*
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// WANNE: No material arts allowed for big body types and females, because we don't have a material art animation on big body types!
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if (uiSkillTrait == IMP_SKILL_TRAITS_NEW_MARTIAL_ARTS && (!fCharacterIsMale || bBigBodySelected()))
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return (FALSE);
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*/
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return( TRUE );
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}
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else
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@@ -1008,11 +1016,10 @@ BOOLEAN DoesSkillHaveExpertLevel( UINT32 uiSkillTrait )
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{
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return( FALSE );
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}
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else
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{
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return( TRUE );
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}
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return( TRUE );
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}
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return( TRUE );
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}
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