****************************************************************************

** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+19 -5
View File
@@ -1636,8 +1636,17 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
// Added by SANDRO
case 15:
// Character Trait
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[23].y + 15),pPersonnelRecordsHelpTexts[43]); //L"Character:"
swprintf(sString, gzIMPCharacterTraitText[gMercProfiles[Menptr[iId].ubProfile].bCharacterTrait]);
// WANNE: With old trait system, display "Attitudes" instead of "Character"
if (gGameOptions.fNewTraitSystem)
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[23].y + 15),pPersonnelRecordsHelpTexts[43]); //L"Character:"
else
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[23].y + 15),pPersonnelRecordsHelpTexts[45]); //L"Attitudes:"
if ( gGameOptions.fNewTraitSystem)
swprintf(sString, gzIMPCharacterTraitText[gMercProfiles[Menptr[iId].ubProfile].bCharacterTrait]);
else
swprintf(sString, gzIMPAttitudesText[gMercProfiles[Menptr[iId].ubProfile].bAttitude]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[23].y + 15),sString);
@@ -1650,8 +1659,8 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[5] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[5], ( sX - 3 ), (UINT16)( pPersonnelScreenPoints[23].y + 10),
( sX + StringPixLength(sString,PERS_FONT) + 3 ), (UINT16)( pPersonnelScreenPoints[23].y + 17 ), MSYS_PRIORITY_HIGH,
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[5], ( sX - 3 ), (UINT16)( pPersonnelScreenPoints[23].y + 15), // 10
( sX + StringPixLength(sString,PERS_FONT) + 3 ), (UINT16)( pPersonnelScreenPoints[23].y + 23 ), MSYS_PRIORITY_HIGH, // 17
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
//MSYS_DefineRegion( &gSkillTraitHelpTextRegion[3], (UINT16)( pPersonnelScreenPoints[23].x + 147 ), (UINT16)(pPersonnelScreenPoints[23].y + 4),
// (UINT16)( pPersonnelScreenPoints[23].x + 166 ), (UINT16)(pPersonnelScreenPoints[23].y + 15), MSYS_PRIORITY_HIGH,
@@ -1659,7 +1668,10 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
MSYS_AddRegion( &gSkillTraitHelpTextRegion[5] );
fAddedTraitRegion[5] = TRUE;
// Assign the text
AssignPersonnelCharacterTraitHelpText( gMercProfiles[Menptr[iId].ubProfile].bCharacterTrait );
// Only new traits have help text
if (gGameOptions.fNewTraitSystem)
AssignPersonnelCharacterTraitHelpText( gMercProfiles[Menptr[iId].ubProfile].bCharacterTrait );
break;
@@ -8069,6 +8081,8 @@ void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber )
return;
}
// SANDRO - Popup text windows for disability
void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber )
{