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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+30
-27
@@ -2293,37 +2293,40 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
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char tempstring[4];
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memset( &kit, 0, sizeof( int )*20 );
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for(cnt=0; cnt < 100; cnt++)
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if (strcmp(cKitBag, "") != 0)
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{
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char tempc = cKitBag[cnt];
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if( _strnicmp(&tempc, "[",1) == 0)
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for(cnt=0; cnt < 100; cnt++)
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{
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char tempc = cKitBag[cnt];
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continue;
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}
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if( _strnicmp(&tempc, "[",1) == 0)
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{
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continue;
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}
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else if( _strnicmp(&tempc, ",",1) == 0)
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{
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numnum=0;
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kit[kitnum]=atoi(tempstring);
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memset( &tempstring, 0, sizeof( char )*4 );
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kitnum++;
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continue;
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}
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else if( _strnicmp(&tempc, ",",1) == 0)
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{
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numnum=0;
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kit[kitnum]=atoi(tempstring);
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memset( &tempstring, 0, sizeof( char )*4 );
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kitnum++;
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continue;
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}
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else if( _strnicmp(&tempc, "]",1) == 0)
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{
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kit[kitnum]=atoi(tempstring);
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break;
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}
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else
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{
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strncpy(&tempstring[numnum],&tempc,1);
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numnum++;
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else if( _strnicmp(&tempc, "]",1) == 0)
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{
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kit[kitnum]=atoi(tempstring);
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break;
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}
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else
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{
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strncpy(&tempstring[numnum],&tempc,1);
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numnum++;
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}
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}
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}
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@@ -185,7 +185,7 @@ extern BOOLEAN fClientReceivedAllFiles;
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// OJW - 20090507
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// Add basic version checking, will only work from now on
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// note: this cannot be longer than char[30]
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#define MPVERSION "1.13MP-v1.5"
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#define MPVERSION "MP v1.7"
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// OJW - 2009128 - inline funcs for working with soldiers and teams
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// sick of confusing myself :)
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+14
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@@ -676,26 +676,28 @@ void requestSETTINGS(RPCParameters *rpcParameters )
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lan.damageMultiplier = gDamageMultiplier;
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lan.sameMercAllowed = gSameMercAllowed;
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lan.gsMercArriveSectorX=gsMercArriveSectorX;
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lan.gsMercArriveSectorY=gsMercArriveSectorY;
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lan.gsMercArriveSectorX = gsMercArriveSectorX;
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lan.gsMercArriveSectorY = gsMercArriveSectorY;
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lan.enemyEnabled = gEnemyEnabled;
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lan.creatureEnabled = gCreatureEnabled;
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lan.militiaEnabled = gMilitiaEnabled;
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lan.civEnabled = gCivEnabled;
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lan.gameType=gGameType;
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lan.gameType = gGameType;
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lan.disableMorale=gDisableMorale;
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lan.reportHiredMerc=gReportHiredMerc;
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lan.disableMorale = gDisableMorale;
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lan.reportHiredMerc = gReportHiredMerc;
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lan.secondsPerTick = gSecondsPerTick;
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lan.soubBobbyRay=gGameOptions.ubBobbyRay;
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lan.sofGunNut=gGameOptions.fGunNut;
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lan.soubGameStyle=gGameOptions.ubGameStyle;
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lan.soubDifficultyLevel=gDifficultyLevel;
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lan.soubSkillTraits=gSkillTraits;
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lan.sofTurnTimeLimit=gGameOptions.fTurnTimeLimit;
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lan.sofIronManMode=gGameOptions.fIronManMode;
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// WANNE.MP: Check
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lan.soubBobbyRay = BR_AWESOME;
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lan.sofGunNut = TRUE;
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lan.soubGameStyle = STYLE_REALISTIC;
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lan.soubDifficultyLevel = gDifficultyLevel;
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lan.soubSkillTraits = gSkillTraits;
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lan.sofTurnTimeLimit = TRUE;
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lan.sofIronManMode = FALSE;
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lan.startingCash = gStartingCash;
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// Old/Old
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