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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -22,6 +22,9 @@ typedef struct FASTHELPREGION {
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} FASTHELPREGION;
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extern UINT8 FIRSTmercTOdisplay ;
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extern UINT8 maxNumberOfMercVisibleInStrategyList;
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// String Lengths Defines
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#define MAX_NAME_LENGTH 10
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#define MAX_LOCATION_SIZE 8
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@@ -232,11 +235,6 @@ enum{
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#define TACT_UPDATE_MERC_Y_OFFSET 4
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#define TACT_UPDATE_MERC_X_OFFSET 4
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// WDS - make number of mercenaries, etc. be configurable
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// the first vehicle slot in the list
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#define FIRST_VEHICLE CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS
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class OLD_MERC_LEAVE_ITEM_101
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{
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public:
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@@ -510,6 +508,10 @@ INT32 GetNumberOfPeopleInCharacterList( void );
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void GoToPrevCharacterInList( void );
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void GoToNextCharacterInList( void );
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// WANNE: Go to first/last character in list (PageUp/PageDown)
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void GoToFirstCharacterInList( void );
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void GoToLastCharacterInList( void );
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// this does the whole miner giving player info speil
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//void HandleMinerEvent( UINT8 bMinerNumber, INT16 sSectorX, INT16 sSectorY, INT16 sQuoteNumber, BOOLEAN fForceMapscreen );
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void HandleMinerEvent( UINT8 ubHeadMinerIndex, INT16 sSectorX, INT16 sSectorY, INT16 sQuoteNumber, BOOLEAN fForceMapscreen );
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