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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+15
-16
@@ -246,6 +246,7 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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UINT8 NumStationaryEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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{
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SECTORINFO *pSector;
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AssertGE( sSectorX, MINIMUM_VALID_X_COORDINATE);
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AssertLE( sSectorX, MAXIMUM_VALID_X_COORDINATE );
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AssertGE( sSectorY, MINIMUM_VALID_Y_COORDINATE);
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@@ -257,9 +258,9 @@ UINT8 NumStationaryEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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return( 0 );
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}
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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// don't count roadblocks as stationary garrison, we want to see how many enemies are in them, not question marks
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// don't count roadblocks as stationary garrison, we want to see how many enemies are in them, not question marks
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if ( gGarrisonGroup[ pSector->ubGarrisonID ].ubComposition == ROADBLOCK )
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{
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// pretend they're not stationary
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@@ -1917,11 +1918,10 @@ void EndCaptureSequence( )
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void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
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{
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UINT32 i;
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BOOLEAN fMadeCorpse;
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INT32 iNumEnemiesInSector;
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BOOLEAN fMadeCorpse;
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INT32 iNumEnemiesInSector;
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// TODO.WANNE: Hardcoded grid number
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// TODO.WANNE: Hardcoded grid number
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static INT32 sAlmaCaptureGridNos[] = { 9208, 9688, 9215 }; //dnl!!!
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static INT32 sAlmaCaptureItemsGridNo[] = { 12246, 12406, 13046 }; //dnl!!!
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@@ -1929,19 +1929,18 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
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AssertNotNIL(pSoldier);
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// ATE: Check first if ! in player captured sequence already
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// ATE: Check first if ! in player captured sequence already
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// CJC Dec 1 2002: fixing multiple captures
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if ( ( gStrategicStatus.uiFlags & STRATEGIC_PLAYER_CAPTURED_FOR_RESCUE ) && (gStrategicStatus.uiFlags & STRATEGIC_PLAYER_CAPTURED_FOR_ESCAPE) )
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{
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return;
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}
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{
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return;
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}
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// ATE: If maximum prisoners captured, return!
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if ( gStrategicStatus.ubNumCapturedForRescue > 3 )
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{
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return;
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}
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// ATE: If maximum prisoners captured, return!
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if ( gStrategicStatus.ubNumCapturedForRescue > 3 )
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{
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return;
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}
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// If this is an EPC , just kill them...
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