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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -469,15 +469,29 @@ void MercDailyUpdate()
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if (cnt < 170)
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{
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// TO DO: send E-mail to player telling him the merc has returned from an assignment
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AddEmail( ( UINT8 )( iOffset + ( cnt * AIM_REPLY_LENGTH_BARRY ) ), AIM_REPLY_LENGTH_BARRY, ( UINT8 )( 6 + cnt ), GetWorldTotalMin(), -1 );
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AddEmail( ( UINT8 )( iOffset + ( cnt * AIM_REPLY_LENGTH_BARRY ) ), AIM_REPLY_LENGTH_BARRY, ( UINT8 )( 6 + cnt ), GetWorldTotalMin(), -1, -1 );
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}
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else
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{
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UINT16 iMsgLength = cnt;
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UINT8 sender = cnt - 119; // SenderNameList.xml
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// Wildfire mercs
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if (cnt < 178)
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{
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UINT16 iMsgLength = cnt;
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UINT8 sender = cnt - 119; // SenderNameList.xml
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// Fake Barry Unger mail, but with the msgLength of the WF merc ID -> Correct in PreProcessEmail()
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AddEmailWFMercLevelUp( ( UINT8 )( iOffset + 0 * AIM_REPLY_LENGTH_BARRY ), iMsgLength, sender, GetWorldTotalMin(), -1 );
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// Fake Barry Unger mail, but with the msgLength of the WF merc ID -> Correct in PreProcessEmail()
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AddEmailWFMercAvailable( ( UINT8 )( iOffset + 0 * AIM_REPLY_LENGTH_BARRY ), iMsgLength, sender, GetWorldTotalMin(), -1 );
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}
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// Generic mail
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else
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{
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// TODO.RW: Send generic mail
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UINT16 iMsgLength = cnt;
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UINT8 sender = cnt - 119; // SenderNameList.xml
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// Fake Barry Unger mail, but with the msgLength of the WF merc ID -> Correct in PreProcessEmail()
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AddEmailWFMercAvailable( ( UINT8 )( iOffset + 0 * AIM_REPLY_LENGTH_BARRY ), iMsgLength, sender, GetWorldTotalMin(), -1 );
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}
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}
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// WANNE: Should we stop time compression. I don't know.
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