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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1893,30 +1893,33 @@ BOOLEAN DialogueDataFileExistsForProfile( UINT8 ubCharacterNum, UINT16 usQuoteNu
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BOOLEAN GetDialogue( UINT8 ubCharacterNum, UINT16 usQuoteNum, UINT32 iDataSize, STR16 zDialogueText, UINT32 *puiSoundID, CHAR8 *zSoundString )
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{
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STR8 pFilename;
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BOOLEAN fTextAvailable = FALSE;
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// first things first - grab the text (if player has SUBTITLE PREFERENCE ON)
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//if ( gGameSettings.fOptions[ TOPTION_SUBTITLES ] )
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{
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if ( DialogueDataFileExistsForProfile( ubCharacterNum, 0, FALSE, &pFilename ) )
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{
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LoadEncryptedDataFromFile( pFilename, zDialogueText, usQuoteNum * iDataSize, iDataSize );
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if(zDialogueText[0] == 0)
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if ( DialogueDataFileExistsForProfile( ubCharacterNum, 0, FALSE, &pFilename ) )
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{
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swprintf( zDialogueText, L"I have no text in the EDT file ( %d ) %S", usQuoteNum, pFilename );
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LoadEncryptedDataFromFile( pFilename, zDialogueText, usQuoteNum * iDataSize, iDataSize );
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if(zDialogueText[0] == 0)
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{
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swprintf( zDialogueText, L"I have no text in the EDT file ( %d ) %S", usQuoteNum, pFilename );
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#ifndef JA2BETAVERSION
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return( FALSE );
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#endif
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}
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else
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fTextAvailable = TRUE;
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}
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else
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{
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swprintf( zDialogueText, L"I have no text in the file ( %d ) %S", usQuoteNum , pFilename );
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#ifndef JA2BETAVERSION
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return( FALSE );
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#endif
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}
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}
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else
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{
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swprintf( zDialogueText, L"I have no text in the file ( %d ) %S", usQuoteNum , pFilename );
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#ifndef JA2BETAVERSION
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return( FALSE );
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#endif
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}
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}
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@@ -1936,23 +1939,24 @@ BOOLEAN GetDialogue( UINT8 ubCharacterNum, UINT16 usQuoteNum, UINT32 iDataSize,
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CHAR8 sString[512];
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sprintf( sString, "ERROR: Missing file for character # %d, quote # %d", ubCharacterNum, usQuoteNum );
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ShowCursor(TRUE);
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ShowCursor(TRUE);
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ShutdownWithErrorBox( sString );
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ShowCursor(TRUE);
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ShowCursor(TRUE);
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ShutdownWithErrorBox( sString );
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}
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*/
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//#endif
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*puiSoundID = NO_SAMPLE;
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// get speech if applicable
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if ( gGameSettings.fOptions[ TOPTION_SPEECH ] )
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{
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// Load it into memory!
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*puiSoundID = SoundLoadSample( pFilename );
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}
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return(TRUE);
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return (*puiSoundID != NO_SAMPLE) || fTextAvailable;
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}
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