****************************************************************************

** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+23 -19
View File
@@ -1893,30 +1893,33 @@ BOOLEAN DialogueDataFileExistsForProfile( UINT8 ubCharacterNum, UINT16 usQuoteNu
BOOLEAN GetDialogue( UINT8 ubCharacterNum, UINT16 usQuoteNum, UINT32 iDataSize, STR16 zDialogueText, UINT32 *puiSoundID, CHAR8 *zSoundString )
{
STR8 pFilename;
BOOLEAN fTextAvailable = FALSE;
// first things first - grab the text (if player has SUBTITLE PREFERENCE ON)
//if ( gGameSettings.fOptions[ TOPTION_SUBTITLES ] )
{
if ( DialogueDataFileExistsForProfile( ubCharacterNum, 0, FALSE, &pFilename ) )
{
LoadEncryptedDataFromFile( pFilename, zDialogueText, usQuoteNum * iDataSize, iDataSize );
if(zDialogueText[0] == 0)
if ( DialogueDataFileExistsForProfile( ubCharacterNum, 0, FALSE, &pFilename ) )
{
swprintf( zDialogueText, L"I have no text in the EDT file ( %d ) %S", usQuoteNum, pFilename );
LoadEncryptedDataFromFile( pFilename, zDialogueText, usQuoteNum * iDataSize, iDataSize );
if(zDialogueText[0] == 0)
{
swprintf( zDialogueText, L"I have no text in the EDT file ( %d ) %S", usQuoteNum, pFilename );
#ifndef JA2BETAVERSION
return( FALSE );
#endif
}
else
fTextAvailable = TRUE;
}
else
{
swprintf( zDialogueText, L"I have no text in the file ( %d ) %S", usQuoteNum , pFilename );
#ifndef JA2BETAVERSION
return( FALSE );
#endif
}
}
else
{
swprintf( zDialogueText, L"I have no text in the file ( %d ) %S", usQuoteNum , pFilename );
#ifndef JA2BETAVERSION
return( FALSE );
#endif
}
}
@@ -1936,23 +1939,24 @@ BOOLEAN GetDialogue( UINT8 ubCharacterNum, UINT16 usQuoteNum, UINT32 iDataSize,
CHAR8 sString[512];
sprintf( sString, "ERROR: Missing file for character # %d, quote # %d", ubCharacterNum, usQuoteNum );
ShowCursor(TRUE);
ShowCursor(TRUE);
ShutdownWithErrorBox( sString );
ShowCursor(TRUE);
ShowCursor(TRUE);
ShutdownWithErrorBox( sString );
}
*/
//#endif
*puiSoundID = NO_SAMPLE;
// get speech if applicable
if ( gGameSettings.fOptions[ TOPTION_SPEECH ] )
{
// Load it into memory!
*puiSoundID = SoundLoadSample( pFilename );
}
return(TRUE);
return (*puiSoundID != NO_SAMPLE) || fTextAvailable;
}