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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-24
@@ -517,28 +517,6 @@ void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp
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}
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}
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}
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void GetMercFenceDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp )
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{
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INT8 bNewDirection;
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SOLDIERTYPE *pSoldier;
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*pfGoDown = FALSE;
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*pfGoUp = FALSE;
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if ( !GetSoldier( &pSoldier, ubSoldierID ) )
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{
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return;
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}
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if ( pSoldier->pathing.bLevel == 0 )
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{
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if ( FindHeigherLevelFence( pSoldier, pSoldier->sGridNo, pSoldier->ubDirection, &bNewDirection ) )
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{
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*pfGoUp = TRUE;
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}
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}
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}
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//----------------------------------------------------------------------------------
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@@ -2062,7 +2040,7 @@ UINT32 UIHandleCMoveMerc( UI_EVENT *pUIEvent )
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if(!(gTacticalStatus.uiFlags & INCOMBAT) && pSoldier->flags.ZipperFlag)
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{
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pSoldier->flags.ZipperFlag=FALSE;
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RenderBackpackButtons(0);
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RenderBackpackButtons(ACTIVATE_BUTTON);
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}
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}
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// FOR REALTIME - DO MOVEMENT BASED ON STANCE!
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@@ -5101,7 +5079,7 @@ UINT32 UIHandleTOnTerrain( UI_EVENT *pUIEvent )
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gUIDisplayActionPointsOffY = 3;
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// Set # of APs
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gsCurrentActionPoints = 6;
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gsCurrentActionPoints = APBPConstants[AP_TALK];
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// Determine if we can afford!
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if ( !EnoughPoints( pSoldier, gsCurrentActionPoints, 0, FALSE ) )
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