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** Merged Source Code from Development trunk, for the Spring 2011 Release **
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o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+4 -1
View File
@@ -208,11 +208,12 @@ BOOLEAN HandleCompatibleAmmoUI( SOLDIERTYPE *pSoldier, INT8 bInvPos, BOOLEAN fOn
// - if == 1 will only dirty the name space and then set counter to 0
// Last parameter used mainly for when mouse is over item
void RenderBulletIcon(OBJECTTYPE *pObject, UINT32 ubStatusIndex = 0);
void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObject, INT16 sX, INT16 sY, INT16 sWidth, INT16 sHeight, UINT8 fDirtyLevel, UINT8 *pubHighlightCounter, UINT8 ubStatusIndex, BOOLEAN fOutline, INT16 sOutlineColor, UINT8 iter = 0 );
// CHRISL: Add a new function that will be used to render a pocket silhouette
void INVRenderSilhouette( UINT32 uiBugger, INT16 PocketIndex, INT16 SilIndex, INT16 sX, INT16 sY, INT16 sWideth, INT16 sHeight);
// CHRISL: New function to handle display of inventory quantities based on item current in cursor
void RenderPocketItemCapacity( UINT32 uiWhichBuffer, UINT8 pCapacity, INT16 bPos, SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, INT16 sX, INT16 sY );
void RenderPocketItemCapacity( UINT32 uiWhichBuffer, INT8 pCapacity, INT16 bPos, SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, INT16 sX, INT16 sY );
// CHRISL: New function to display items stored in an LBENODE
void RenderLBENODEItems( OBJECTTYPE *pObj, int subObject );
// CHRISL: New function to setup GSMInvData based on game options
@@ -257,6 +258,8 @@ void DeleteKeyRingPopup( );
void ShutdownKeyRingInterface( void );
void ShutdownInventoryInterface( void );
BOOLEAN InKeyRingPopup( void );
void BeginKeyRingItemPointer( SOLDIERTYPE *pSoldier, UINT8 ubKeyRingPosition );