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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -208,11 +208,12 @@ BOOLEAN HandleCompatibleAmmoUI( SOLDIERTYPE *pSoldier, INT8 bInvPos, BOOLEAN fOn
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// - if == 1 will only dirty the name space and then set counter to 0
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// Last parameter used mainly for when mouse is over item
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void RenderBulletIcon(OBJECTTYPE *pObject, UINT32 ubStatusIndex = 0);
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void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObject, INT16 sX, INT16 sY, INT16 sWidth, INT16 sHeight, UINT8 fDirtyLevel, UINT8 *pubHighlightCounter, UINT8 ubStatusIndex, BOOLEAN fOutline, INT16 sOutlineColor, UINT8 iter = 0 );
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// CHRISL: Add a new function that will be used to render a pocket silhouette
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void INVRenderSilhouette( UINT32 uiBugger, INT16 PocketIndex, INT16 SilIndex, INT16 sX, INT16 sY, INT16 sWideth, INT16 sHeight);
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// CHRISL: New function to handle display of inventory quantities based on item current in cursor
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void RenderPocketItemCapacity( UINT32 uiWhichBuffer, UINT8 pCapacity, INT16 bPos, SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, INT16 sX, INT16 sY );
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void RenderPocketItemCapacity( UINT32 uiWhichBuffer, INT8 pCapacity, INT16 bPos, SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, INT16 sX, INT16 sY );
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// CHRISL: New function to display items stored in an LBENODE
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void RenderLBENODEItems( OBJECTTYPE *pObj, int subObject );
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// CHRISL: New function to setup GSMInvData based on game options
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@@ -257,6 +258,8 @@ void DeleteKeyRingPopup( );
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void ShutdownKeyRingInterface( void );
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void ShutdownInventoryInterface( void );
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BOOLEAN InKeyRingPopup( void );
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void BeginKeyRingItemPointer( SOLDIERTYPE *pSoldier, UINT8 ubKeyRingPosition );
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