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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -20,7 +20,7 @@ int gLastLBEUniqueID = 0;
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extern UINT32 guiCurrentItemDescriptionScreen;
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extern BOOLEAN fShowMapInventoryPool;
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extern BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo );
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//extern BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo );
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bool IsSlotAnLBESlot(int slot)
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{
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@@ -205,7 +205,7 @@ BOOLEAN MoveItemsToActivePockets( SOLDIERTYPE *pSoldier, std::vector<INT8>& LBES
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//DBrot: changed to bitwise comparison
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UINT32 newPack = LoadBearingEquipment[Item[pObj->usItem].ubClassIndex].lbeCombo;
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UINT32 chkPack = LoadBearingEquipment[Item[pSoldier->inv[i].usItem].ubClassIndex].lbeCombo;
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if(newPack == 0 || (newPack & chkPack == 0))
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if(newPack == 0 || (newPack & chkPack) == 0)
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continue;
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}
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if(CanItemFitInPosition(pSoldier, &(pSoldier->inv[LBESlots[x]]), i, FALSE))
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@@ -227,7 +227,8 @@ BOOLEAN MoveItemsToActivePockets( SOLDIERTYPE *pSoldier, std::vector<INT8>& LBES
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{
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if(pSoldier->inv[LBESlots[i]].exists() == false) // No item in pocket
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continue;
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if(guiCurrentItemDescriptionScreen == MAP_SCREEN && fShowMapInventoryPool)
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AutoPlaceObjectToWorld(pSoldier, &pSoldier->inv[LBESlots[i]]);
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/*if(guiCurrentItemDescriptionScreen == MAP_SCREEN && fShowMapInventoryPool)
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{
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AutoPlaceObjectInInventoryStash(&pSoldier->inv[LBESlots[i]], pSoldier->sGridNo);
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}
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@@ -235,7 +236,7 @@ BOOLEAN MoveItemsToActivePockets( SOLDIERTYPE *pSoldier, std::vector<INT8>& LBES
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{
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AddItemToPool( pSoldier->sGridNo, &pSoldier->inv[LBESlots[i]], 1, pSoldier->pathing.bLevel, 0 , -1 );
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NotifySoldiersToLookforItems( );
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}
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}*/
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DeleteObj(&pSoldier->inv[LBESlots[i]]);
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}
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