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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-2
@@ -270,7 +270,7 @@
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#define DEFAULT_APS 20
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#define DEFAULT_AIMSKILL 80
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*/
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*/
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//Just so the compiler will be able to use it in init.cpp, I'm a careful person. Gotthard 1/18/07
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extern INT16 APBPConstants[TOTAL_APBP_VALUES];
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@@ -330,7 +330,9 @@ INT16 GetAPsToReadyWeapon( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
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INT16 GetAPsToClimbRoof( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
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INT16 GetBPsToClimbRoof( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
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INT16 GetAPsToJumpThroughWindows( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown ); //Jump
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INT16 GetAPsToJumpThroughWindows( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack ); //Jump
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INT16 GetBPsToJumpThroughWindows( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack ); //Jump
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// SANDRO - changed these 2
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INT16 GetAPsToJumpFence( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack );
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INT16 GetBPsToJumpFence( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack );
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@@ -376,4 +378,7 @@ INT16 GetAPsToUntrapDoor( SOLDIERTYPE *pSoldier );
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INT16 GetBasicAPsToPickupItem( SOLDIERTYPE *pSoldier );
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INT16 GetAPsToDisarmMine( SOLDIERTYPE *pSoldier );
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INT16 GetAPsToJumpWall( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
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INT16 GetBPsToJumpWall( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
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#endif
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