****************************************************************************

** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+7 -2
View File
@@ -270,7 +270,7 @@
#define DEFAULT_APS 20
#define DEFAULT_AIMSKILL 80
*/
*/
//Just so the compiler will be able to use it in init.cpp, I'm a careful person. Gotthard 1/18/07
extern INT16 APBPConstants[TOTAL_APBP_VALUES];
@@ -330,7 +330,9 @@ INT16 GetAPsToReadyWeapon( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
INT16 GetAPsToClimbRoof( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
INT16 GetBPsToClimbRoof( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
INT16 GetAPsToJumpThroughWindows( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown ); //Jump
INT16 GetAPsToJumpThroughWindows( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack ); //Jump
INT16 GetBPsToJumpThroughWindows( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack ); //Jump
// SANDRO - changed these 2
INT16 GetAPsToJumpFence( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack );
INT16 GetBPsToJumpFence( SOLDIERTYPE *pSoldier, BOOLEAN fWithBackpack );
@@ -376,4 +378,7 @@ INT16 GetAPsToUntrapDoor( SOLDIERTYPE *pSoldier );
INT16 GetBasicAPsToPickupItem( SOLDIERTYPE *pSoldier );
INT16 GetAPsToDisarmMine( SOLDIERTYPE *pSoldier );
INT16 GetAPsToJumpWall( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
INT16 GetBPsToJumpWall( SOLDIERTYPE *pSoldier, BOOLEAN fClimbDown );
#endif