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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -546,13 +546,15 @@ void DecideToAssignSniperOrders( SOLDIERCREATE_STRUCT * pp )
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if ( pp->bOrders == STATIONARY || pp->bOrders == ONGUARD )
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{
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// 30% of anybody w/a scope and decent range being a sniper, 80% chance of a guy w/a sniper rifle being a sniper
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if ( (GunRange(&pp->Inv[HANDPOS], NULL) >= 40 && IsScoped(&pp->Inv[HANDPOS]) && Random(100) < 30) || ( Weapon[pp->Inv[HANDPOS].usItem].ubWeaponType == GUN_SN_RIFLE && IsScoped(&pp->Inv[HANDPOS]) && Random(100) < 80 ) ) // SANDRO - added argument forGunRange
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{
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//CHRISL: Externalized values and added ability to restrict non-SR Snipers to Elite only
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if(Weapon[pp->Inv[HANDPOS].usItem].ubWeaponType != GUN_SN_RIFLE && GunRange(&pp->Inv[HANDPOS], NULL) >= gGameExternalOptions.fAISniperRange && IsScoped(&pp->Inv[HANDPOS]) && Random(100) < gGameExternalOptions.fAISniperChance){
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if((gGameExternalOptions.fAISniperElite == TRUE && pp->ubSoldierClass == SOLDIER_CLASS_ELITE) || gGameExternalOptions.fAISniperElite == FALSE)
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pp->bOrders = SNIPER;
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}
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else if(Weapon[pp->Inv[HANDPOS].usItem].ubWeaponType == GUN_SN_RIFLE && IsScoped(&pp->Inv[HANDPOS]) && Random(100) < gGameExternalOptions.fAISniperChanceWithSR)
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pp->bOrders = SNIPER;
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DebugMsg ( TOPIC_JA2AI , DBG_LEVEL_3 , String("Sniper Created") );
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}
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DebugMsg ( TOPIC_JA2AI , DBG_LEVEL_3 , String("Sniper Created") );
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}
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}
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