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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -588,6 +588,8 @@ BOOLEAN LoadMercProfiles(void)
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FileClose( fptr );
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return(FALSE);
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}
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// WANNE: For the new WF merc, there is no entry in prof.dat, so we have to reset some flags manually!
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if (uiLoop >= 170)
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@@ -741,7 +743,24 @@ BOOLEAN LoadMercProfiles(void)
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// ----- WANNE.PROFILE: New Profile Loading - BEGIN
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if ( gGameExternalOptions.fReadProfileDataFromXML == FALSE )
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{
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{
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// WANNE: If all 4 (Friendly, Direct, Threaten, Recruit) are not set, set them to 100.
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// These 4 values cannot be edit in Proedit if Merc Index >= 75.
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// If we set these to 100 (which means it is equal the leadership of the merc), we fix the bug that the 4 UB Merc (Stogie, Tex, Gaston, Biggins) cannot recruit NPCs or do special quests).
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if (uiLoop >= FIRST_NPC)
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{
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if (gMercProfiles[ uiLoop ].usApproachFactor[0] == 0 &&
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gMercProfiles[ uiLoop ].usApproachFactor[1] == 0 &&
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gMercProfiles[ uiLoop ].usApproachFactor[2] == 0 &&
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gMercProfiles[ uiLoop ].usApproachFactor[3] == 0)
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{
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gMercProfiles[ uiLoop ].usApproachFactor[0] = 100;
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gMercProfiles[ uiLoop ].usApproachFactor[1] = 100;
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gMercProfiles[ uiLoop ].usApproachFactor[2] = 100;
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gMercProfiles[ uiLoop ].usApproachFactor[3] = 100;
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}
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}
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// AIM und MERC ( 0 - 51 )
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if (uiLoop < 51)
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{
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