****************************************************************************

** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+20 -1
View File
@@ -588,6 +588,8 @@ BOOLEAN LoadMercProfiles(void)
FileClose( fptr );
return(FALSE);
}
// WANNE: For the new WF merc, there is no entry in prof.dat, so we have to reset some flags manually!
if (uiLoop >= 170)
@@ -741,7 +743,24 @@ BOOLEAN LoadMercProfiles(void)
// ----- WANNE.PROFILE: New Profile Loading - BEGIN
if ( gGameExternalOptions.fReadProfileDataFromXML == FALSE )
{
{
// WANNE: If all 4 (Friendly, Direct, Threaten, Recruit) are not set, set them to 100.
// These 4 values cannot be edit in Proedit if Merc Index >= 75.
// If we set these to 100 (which means it is equal the leadership of the merc), we fix the bug that the 4 UB Merc (Stogie, Tex, Gaston, Biggins) cannot recruit NPCs or do special quests).
if (uiLoop >= FIRST_NPC)
{
if (gMercProfiles[ uiLoop ].usApproachFactor[0] == 0 &&
gMercProfiles[ uiLoop ].usApproachFactor[1] == 0 &&
gMercProfiles[ uiLoop ].usApproachFactor[2] == 0 &&
gMercProfiles[ uiLoop ].usApproachFactor[3] == 0)
{
gMercProfiles[ uiLoop ].usApproachFactor[0] = 100;
gMercProfiles[ uiLoop ].usApproachFactor[1] = 100;
gMercProfiles[ uiLoop ].usApproachFactor[2] = 100;
gMercProfiles[ uiLoop ].usApproachFactor[3] = 100;
}
}
// AIM und MERC ( 0 - 51 )
if (uiLoop < 51)
{