****************************************************************************

** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+12
View File
@@ -277,6 +277,18 @@ BOOLEAN AddCharacterToSquad( SOLDIERTYPE *pCharacter, INT8 bSquadValue )
SetGroupSectorValue( pCharacter->sSectorX, pCharacter->sSectorY, pCharacter->bSectorZ, SquadMovementGroups[ bSquadValue ] );
pCharacter->ubGroupID = SquadMovementGroups[ bSquadValue ];
}
else if( IsVehicle(pCharacter) )
{
INT32 iCounter = 0;
for( iCounter = 0; iCounter < ubNumberOfVehicles ; iCounter++ )
{
if(pVehicleList[ iCounter ].ubProfileID == pCharacter->ubProfile)
break;
}
//AddPlayerToGroup( pVehicleList[iCounter].ubMovementGroup, pCharacter );
SetGroupSectorValue( pCharacter->sSectorX, pCharacter->sSectorY, pCharacter->bSectorZ, pVehicleList[iCounter].ubMovementGroup );
pCharacter->ubGroupID = pVehicleList[iCounter].ubMovementGroup;
}
else
{
AddPlayerToGroup( SquadMovementGroups[ bSquadValue ], pCharacter );