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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -277,6 +277,18 @@ BOOLEAN AddCharacterToSquad( SOLDIERTYPE *pCharacter, INT8 bSquadValue )
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SetGroupSectorValue( pCharacter->sSectorX, pCharacter->sSectorY, pCharacter->bSectorZ, SquadMovementGroups[ bSquadValue ] );
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pCharacter->ubGroupID = SquadMovementGroups[ bSquadValue ];
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}
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else if( IsVehicle(pCharacter) )
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{
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INT32 iCounter = 0;
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for( iCounter = 0; iCounter < ubNumberOfVehicles ; iCounter++ )
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{
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if(pVehicleList[ iCounter ].ubProfileID == pCharacter->ubProfile)
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break;
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}
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//AddPlayerToGroup( pVehicleList[iCounter].ubMovementGroup, pCharacter );
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SetGroupSectorValue( pCharacter->sSectorX, pCharacter->sSectorY, pCharacter->bSectorZ, pVehicleList[iCounter].ubMovementGroup );
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pCharacter->ubGroupID = pVehicleList[iCounter].ubMovementGroup;
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}
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else
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{
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AddPlayerToGroup( SquadMovementGroups[ bSquadValue ], pCharacter );
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