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** Merged Source Code from Development trunk, for the Spring 2011 Release **
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o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+10
View File
@@ -2839,6 +2839,16 @@ BOOLEAN AddDeadSoldierToUnLoadedSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ, S
//Add the soldiers items to an unloaded sector
AddWorldItemsToUnLoadedSector( sMapX, sMapY, bMapZ, sGridNo, uiNumberOfItems, pWorldItems, FALSE );
//CHRISL: Now that we've copied the dead soldiers items to pWorldItems, we need to actually remove the items from the dead soldier. Otherwise we have
// actually duplicated the items and there's a chance that these duplicated items will again find their way to sector.
for ( i = 0; i < pSoldier->inv.size(); i++ )
{
if( pSoldier->inv[ i ].exists() == true )
{
pSoldier->inv[i].initialize();
}
}
}
DropKeysInKeyRing( pSoldier, sGridNo, pSoldier->pathing.bLevel, 1, FALSE, 0, TRUE );