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** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2839,6 +2839,16 @@ BOOLEAN AddDeadSoldierToUnLoadedSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ, S
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//Add the soldiers items to an unloaded sector
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AddWorldItemsToUnLoadedSector( sMapX, sMapY, bMapZ, sGridNo, uiNumberOfItems, pWorldItems, FALSE );
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//CHRISL: Now that we've copied the dead soldiers items to pWorldItems, we need to actually remove the items from the dead soldier. Otherwise we have
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// actually duplicated the items and there's a chance that these duplicated items will again find their way to sector.
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for ( i = 0; i < pSoldier->inv.size(); i++ )
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{
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if( pSoldier->inv[ i ].exists() == true )
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{
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pSoldier->inv[i].initialize();
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}
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}
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}
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DropKeysInKeyRing( pSoldier, sGridNo, pSoldier->pathing.bLevel, 1, FALSE, 0, TRUE );
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