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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -270,7 +270,7 @@ typedef struct
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UINT8 ubDeadliness; // comparative ratings of guns
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INT8 bAccuracy; // accuracy or penalty used by OCTH
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INT8 nAccuracy; // accuracy or penalty used by NCTH
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UINT8 ubMagSize;
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UINT16 ubMagSize;
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UINT16 usRange;
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UINT16 usReloadDelay;
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UINT8 ubAttackVolume;
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@@ -306,6 +306,7 @@ typedef struct
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UINT8 ubAimLevels; // HEADROCK HAM 4: Dictates how many aiming levels this gun supports. If 0, the program
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// chooses automatically based on the type of gun (see AllowedAimingLevels() ).
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UINT8 ubHandling; // CHRISL HAM 4: This value replaces ubReadyTime for determining a weapons base handling characteristics.
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} WEAPONTYPE;
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typedef struct
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