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** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -460,10 +460,17 @@ INT32 AddItemToWorld( INT32 sGridNo, OBJECTTYPE *pObject, UINT8 ubLevel, UINT16
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// OJW - 20091002 - Explosives
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if (is_networked && is_client)
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{
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SOLDIERTYPE* pSoldier = NULL;
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if (soldierID == -1)
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soldierID = gWorldItems[ iItemIndex ].object[0]->data.misc.ubBombOwner - 2; // undo the hack
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{
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if (gWorldItems[ iItemIndex ].object[0]->data.misc.ubBombOwner > 1)
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{
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soldierID = gWorldItems[ iItemIndex ].object[0]->data.misc.ubBombOwner - 2; // undo the hack
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pSoldier = MercPtrs[ soldierID ];
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}
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}
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SOLDIERTYPE* pSoldier = MercPtrs[ soldierID ];
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if (pSoldier != NULL)
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{
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// if soldier is on our team, or is AI and we are the server
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