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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -204,6 +204,20 @@ MercStartingGearEndElementHandle(void *userData, const XML_Char *name)
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if(pData->curIndex < pData->maxArraySize && pData->curGears < NUM_MERCSTARTINGGEAR_KITS)
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{
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pData->curArray[pData->curIndex][pData->curGears] = pData->curMercStartingGear; //write the armour into the table
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//CHRISL: after writing the gearkit, we need to clear gear data so it won't inadvertantly be reused
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pData->curMercStartingGear.PriceModifier = 0;
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for(unsigned int i = 0; i < pData->curMercStartingGear.inv.size(); i++)
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{
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pData->curMercStartingGear.inv[i] = 0;
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pData->curMercStartingGear.iStatus[i] = 0;
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pData->curMercStartingGear.iDrop[i] = 0;
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pData->curMercStartingGear.iNumber[i] = 0;
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}
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for(unsigned int i = 0; i < pData->curMercStartingGear.lbe.size(); i++)
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{
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pData->curMercStartingGear.lbe[i] = 0;
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pData->curMercStartingGear.lStatus[i] = 0;
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}
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}
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pData->curElement = ELEMENT;
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