****************************************************************************

** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
  New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-05-26 11:04:47 +00:00
parent c999420bb7
commit 6e2bdd557c
191 changed files with 17816 additions and 6106 deletions
+15
View File
@@ -42,6 +42,19 @@ typedef struct
extern RPC_SMALL_FACE_VALUES gRPCSmallFaceValues[200];
extern UINT8 gubRPCSmallFaceProfileNum[200];
#define MAX_FACE_GERA_CHARS 500
typedef struct
{
UINT16 Type;
UINT32 uiIndex;
CHAR8 szFile[MAX_FACE_GERA_CHARS];
} FACE_GEAR_VALUES;
extern FACE_GEAR_VALUES zNewFaceGear[MAXITEMS];
extern FACE_GEAR_VALUES zNewFaceGearIMP[MAXITEMS];
#define FACE_AUTO_DISPLAY_BUFFER 0xFFFFF000
#define FACE_AUTO_RESTORE_BUFFER 0xFFFFFF00
#define FACE_NO_RESTORE_BUFFER 0xFFFFFFF0
@@ -239,6 +252,8 @@ void InternalShutupaYoFace( INT32 iFaceIndex, BOOLEAN fForce );
// If you still want the face in moemory but want to stop if from being displayed, or handled call
void SetAutoFaceInActive( INT32 iFaceIndex );
void SetCamoFace(SOLDIERTYPE * pSoldier);
// To set all currently allocated faces to either active or incactive, call these
void SetAllAutoFacesInactive( );