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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -117,7 +117,7 @@ void DebugLevelNodePage( void )
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{
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gprintf( 0, LINE_HEIGHT * (uiLoop + 1), gzLevelString[uiLoop], guiLNCount[uiLoop] );
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}
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gprintf( 0, LINE_HEIGHT * 12, L"%d land nodes in excess of world max (25600)", guiLNCount[1] - WORLD_MAX);
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gprintf( 0, LINE_HEIGHT * 12, L"%d land nodes in excess of world max", guiLNCount[1] - WORLD_MAX);
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gprintf( 0, LINE_HEIGHT * 13, L"Total # levelnodes %d, %d bytes each", guiLNCount[0], sizeof( LEVELNODE ) );
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gprintf( 0, LINE_HEIGHT * 14, L"Total memory for levelnodes %d", guiLNCount[0] * sizeof( LEVELNODE ) );
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}
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@@ -3591,9 +3591,10 @@ LEVELNODE * FindLevelNodeBasedOnStructure( INT32 sGridNo, STRUCTURE * pStructure
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pLevelNode = pLevelNode->pNext;
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}
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// WANNE: Removed the assertion, because it can happen on custom maps.
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// It is not a big deal, if the node cannot be found.
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// Assert here if it cannot be found....
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AssertMsg( 0, "FindLevelNodeBasedOnStruct failed.");
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//AssertMsg( 0, "FindLevelNodeBasedOnStruct failed.");
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return( NULL );
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}
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