mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+51
-13
@@ -88,6 +88,7 @@ CursorFileData CursorFileDatabase[] =
|
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{ "CURSORS\\wirecutr.sti" , FALSE, 0, 0, 0, NULL },
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||||
{ "CURSORS\\bullet_g.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\bullet_d.sti" , FALSE, 0, 0, 0, NULL },
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||||
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{ "CURSORS\\ibeamWhite.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\throwg.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\throwb.sti" , FALSE, 0, 0, 0, NULL },
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@@ -98,9 +99,9 @@ CursorFileData CursorFileDatabase[] =
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{ "CURSORS\\remoteg.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\remoter.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\steering.sti" , FALSE, 0, 0, 0, NULL },
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||||
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{ "CURSORS\\cur_car.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_wait.sti" , FALSE, 0, 0, 0, NULL },
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||||
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//Tactical GUI cursors
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{ "CURSORS\\singlecursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\groupcursor.sti" , FALSE, 0, 0, 0, NULL },
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@@ -110,6 +111,7 @@ CursorFileData CursorFileDatabase[] =
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{ "CURSORS\\repairr.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\jar_cur.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\jar_cur_red.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_x.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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@@ -118,7 +120,14 @@ CursorFileData CursorFileDatabase[] =
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{ "CURSORS\\deadleap.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\targblak_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_rbst_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\burstblk_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_tr_ncth.sti" , FALSE, 0, 0, 0, NULL },
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||||
{ "CURSORS\\cur_trw_ncth.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_try_ncth.sti" , FALSE, 0, 0, 0, NULL },
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};
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void RaiseMouseToLevel( INT8 bLevel )
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@@ -1189,19 +1198,10 @@ CursorData CursorDatabase[] =
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void InitCursors( )
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{
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//CHRISL: NCTH uses a completely different cursor so if we're in NCTH mode, we want to use different graphics
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if(UsingNewCTHSystem() == true){
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strncpy((char *)CursorFileDatabase[2].ubFilename,"CURSORS\\cur_tagr_ncth.sti",MAX_FILENAME_LEN);
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strncpy((char *)CursorFileDatabase[3].ubFilename,"CURSORS\\targblak_ncth.sti",MAX_FILENAME_LEN);
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strncpy((char *)CursorFileDatabase[5].ubFilename,"CURSORS\\cur_rbst_ncth.sti",MAX_FILENAME_LEN);
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strncpy((char *)CursorFileDatabase[6].ubFilename,"CURSORS\\burstblk_ncth.sti",MAX_FILENAME_LEN);
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strncpy((char *)CursorFileDatabase[7].ubFilename,"CURSORS\\cur_tr_ncth.sti",MAX_FILENAME_LEN);
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strncpy((char *)CursorFileDatabase[8].ubFilename,"CURSORS\\cur_trw_ncth.sti",MAX_FILENAME_LEN);
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strncpy((char *)CursorFileDatabase[35].ubFilename,"CURSORS\\cur_try_ncth.sti",MAX_FILENAME_LEN);
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}
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InitCursorDatabase( CursorFileDatabase, CursorDatabase, NUM_CURSOR_FILES );
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SetMouseBltHook( (MOUSEBLT_HOOK)BltJA2CursorData );
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InitCursorDatabase( CursorFileDatabase, CursorDatabase, NUM_CURSOR_FILES );
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SetMouseBltHook( (MOUSEBLT_HOOK)BltJA2CursorData );
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}
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@@ -1690,6 +1690,44 @@ void UpdateAnimatedCursorFrames( UINT32 uiCursorIndex )
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{
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pCurImage = &( pCurData->Composites[ cnt ] );
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//CHRISL: NCTH uses a completely different cursor so if we're in NCTH mode, we want to use different graphics
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if(UsingNewCTHSystem() == true){
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switch(pCurImage->uiFileIndex)
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{
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case 2:
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pCurImage->uiFileIndex = 68; break;
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case 3:
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pCurImage->uiFileIndex = 69; break;
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case 5:
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pCurImage->uiFileIndex = 70; break;
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case 6:
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pCurImage->uiFileIndex = 71; break;
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case 7:
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pCurImage->uiFileIndex = 72; break;
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case 8:
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pCurImage->uiFileIndex = 73; break;
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case 35:
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pCurImage->uiFileIndex = 74; break;
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}
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} else {
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switch(pCurImage->uiFileIndex)
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{
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case 68:
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pCurImage->uiFileIndex = 2; break;
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case 69:
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pCurImage->uiFileIndex = 3; break;
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||||
case 70:
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pCurImage->uiFileIndex = 5; break;
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case 71:
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pCurImage->uiFileIndex = 6; break;
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case 72:
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pCurImage->uiFileIndex = 7; break;
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case 73:
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pCurImage->uiFileIndex = 8; break;
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case 74:
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pCurImage->uiFileIndex = 35; break;
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}
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}
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if ( CursorFileDatabase[ pCurImage->uiFileIndex ].ubFlags & ANIMATED_CURSOR )
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{
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@@ -227,6 +227,13 @@ typedef enum
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C_JUMPOVER,
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C_FUEL,
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C_FUEL_RED,
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C_ACTIONMODERED_NCTH,
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||||
C_ACTIONMODEBLACK_NCTH,
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C_TARGMODEBURSTRED_NCTH,
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C_TARGMODEBURSTBLACK_NCTH,
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C_TRINGS_NCTH,
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C_TWRINGS_NCTH,
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C_YELLOWRINGS_NCTH,
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||||
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NUM_CURSOR_FILES
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||||
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||||
+77
-3
@@ -7,6 +7,75 @@
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||||
|
||||
#define STRING_LENGTH 255
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||||
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||||
//Editor
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||||
//Editor Taskbar Creation.cpp
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extern STR16 iEditorItemStatsButtonsText[];
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extern STR16 FaceDirs[8];
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extern STR16 iEditorMercsToolbarText[];
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extern STR16 iEditorBuildingsToolbarText[];
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extern STR16 iEditorItemsToolbarText[];
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extern STR16 iEditorMapInfoToolbarText[];
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extern STR16 iEditorOptionsToolbarText[];
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extern STR16 iEditorTerrainToolbarText[];
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extern STR16 iEditorTaskbarInternalText[];
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//Editor Taskbar Utils.cpp
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extern STR16 iRenderMapEntryPointsAndLightsText[];
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extern STR16 iBuildTriggerNameText[];
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extern STR16 iRenderDoorLockInfoText[];
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||||
extern STR16 iRenderEditorInfoText[];
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||||
//EditorBuildings.cpp
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||||
extern STR16 iUpdateBuildingsInfoText[];
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||||
extern STR16 iRenderDoorEditingWindowText[];
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//EditorItems.cpp
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extern STR16 pInitEditorItemsInfoText[];
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extern STR16 pDisplayItemStatisticsTex[];
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extern STR16 pUpdateMapInfoText[];
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//EditorMercs.cpp
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||||
extern CHAR16 gszScheduleActions[ 11 ][20]; // NUM_SCHEDULE_ACTIONS = 11
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||||
extern STR16 zDiffNames[5]; // NUM_DIFF_LVLS = 5
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||||
extern STR16 EditMercStat[12];
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||||
extern STR16 EditMercOrders[8];
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||||
extern STR16 EditMercAttitudes[6];
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||||
extern STR16 pDisplayEditMercWindowText[];
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extern STR16 pCreateEditMercWindowText[];
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extern STR16 pDisplayBodyTypeInfoText[];
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||||
extern STR16 pUpdateMercsInfoText[];
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||||
extern CHAR16 pRenderMercStringsText[][100];
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||||
extern STR16 pClearCurrentScheduleText[];
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||||
extern STR16 pCopyMercPlacementText[];
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||||
extern STR16 pPasteMercPlacementText[];
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||||
//editscreen.cpp
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||||
extern STR16 pEditModeShutdownText[];
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extern STR16 pHandleKeyboardShortcutsText[];
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extern STR16 pPerformSelectedActionText[];
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||||
extern STR16 pWaitForHelpScreenResponseText[];
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||||
extern STR16 pAutoLoadMapText[];
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||||
extern STR16 pShowHighGroundText[];
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||||
//Item Statistics.cpp
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||||
extern CHAR16 gszActionItemDesc[ 34 ][ 30 ]; // NUM_ACTIONITEMS = 34
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extern STR16 pUpdateItemStatsPanelText[];
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||||
extern STR16 pSetupGameTypeFlagsText[];
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||||
extern STR16 pSetupGunGUIText[];
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||||
extern STR16 pSetupArmourGUIText[];
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||||
extern STR16 pSetupExplosivesGUIText[];
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||||
extern STR16 pSetupTriggersGUIText[];
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||||
//Sector Summary.cpp
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||||
extern STR16 pCreateSummaryWindowText[];
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||||
extern STR16 pRenderSectorInformationText[];
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||||
extern STR16 pRenderItemDetailsText[];
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||||
extern STR16 pRenderSummaryWindowText[];
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||||
extern STR16 pUpdateSectorSummaryText[];
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||||
extern STR16 pSummaryLoadMapCallbackText[];
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||||
extern STR16 pReportErrorText[];
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||||
extern STR16 pRegenerateSummaryInfoForAllOutdatedMapsText[];
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||||
extern STR16 pSummaryUpdateCallbackText[];
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||||
extern STR16 pApologizeOverrideAndForceUpdateEverythingText[];
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||||
//selectwin.cpp
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extern STR16 pDisplaySelectionWindowGraphicalInformationText[];
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//Cursor Modes.cpp
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extern STR16 wszSelType[6];
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||||
//--
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||||
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||||
extern CHAR16 gszAimPages[ 6 ][ 20 ];
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||||
extern CHAR16 zGrod[][500];
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||||
extern STR16 pCreditsJA2113[];
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||||
@@ -173,6 +242,7 @@ extern STR16 pSkillTraitBeginIMPStrings[];
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||||
extern STR16 sgAttributeSelectionText[];
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||||
extern STR16 pCharacterTraitBeginIMPStrings[];
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||||
extern STR16 gzIMPCharacterTraitText[];
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||||
extern STR16 gzIMPAttitudesText[];
|
||||
extern STR16 gzIMPColorChoosingText[];
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||||
extern STR16 sColorChoiceExplanationTexts[];
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||||
extern STR16 gzIMPDisabilityTraitText[];
|
||||
@@ -389,6 +459,7 @@ enum
|
||||
STR_SNOW_WASHED_OFF,
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||||
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||||
STR_CANNOT_ATTACH_SLOT,
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||||
STR_CANNOT_ATTACH_ANY_SLOT,
|
||||
|
||||
TEXT_NUM_STR_MESSAGE,
|
||||
};
|
||||
@@ -489,9 +560,9 @@ extern STR16 szUDBGenExplosiveStatsTooltipText[ 18 ];
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||||
extern STR16 szUDBGenExplosiveStatsExplanationsTooltipText[ 18 ];
|
||||
extern STR16 szUDBGenSecondaryStatsTooltipText[ 26 ];
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||||
extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 26 ];
|
||||
extern STR16 szUDBAdvStatsTooltipText[ 44 ];
|
||||
extern STR16 szUDBAdvStatsExplanationsTooltipText[ 44 ];
|
||||
extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 44 ];
|
||||
extern STR16 szUDBAdvStatsTooltipText[ 48 ];
|
||||
extern STR16 szUDBAdvStatsExplanationsTooltipText[ 48 ];
|
||||
extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 48 ];
|
||||
|
||||
// Headrock: End Externs
|
||||
extern STR16 sKeyDescriptionStrings[2];
|
||||
@@ -1924,6 +1995,9 @@ enum
|
||||
MSG113_BLOODCATS_AMBUSH_PREVENTED,
|
||||
MSG113_SOLDIER_HIT_TO_GROIN,
|
||||
|
||||
MSG113_ENEMY_FOUND_DEAD_BODY,
|
||||
MSG113_AMMO_SPEC_STRING,
|
||||
|
||||
TEXT_NUM_MSG113,
|
||||
};
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||
@@ -104,7 +104,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
RuntimeLibrary="0"
|
||||
@@ -165,7 +165,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
RuntimeLibrary="0"
|
||||
@@ -226,7 +226,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||
@@ -291,7 +291,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
|
||||
AdditionalOptions="/D _CRT_SECURE_NO_DEPRECATE"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
|
||||
+1816
-779
File diff suppressed because it is too large
Load Diff
+1061
-14
File diff suppressed because it is too large
Load Diff
+1079
-31
File diff suppressed because it is too large
Load Diff
+1061
-14
File diff suppressed because it is too large
Load Diff
+1416
-374
File diff suppressed because it is too large
Load Diff
+1060
-13
File diff suppressed because it is too large
Load Diff
+271
-302
@@ -1,4 +1,6 @@
|
||||
//#pragma setlocale("CHINESE")
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("CHINESE")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Englishtext.h"
|
||||
@@ -19,60 +21,26 @@ void this_is_the_Ja25ChineseText_public_symbol(void){;}
|
||||
|
||||
STR16 zNewTacticalMessages[]=
|
||||
{
|
||||
/*
|
||||
L"Range to target: %d tiles, Brightness: %d/%d",
|
||||
L"Attaching the transmitter to your laptop computer.",
|
||||
L"You cannot afford to hire %s",
|
||||
L"For a limited time, the above fee covers the cost of the entire mission and includes the equipment listed below.",
|
||||
L"Hire %s now and take advantage of our unprecedented 'one fee covers all' pricing. Also included in this unbelievable offer is the mercenary's personal equipment at no charge.",
|
||||
*/
|
||||
//L"目标的距离: %d格, 亮度: %d/%d",
|
||||
L"将发报机装到笔记本电脑上。",
|
||||
L"你无法支付雇佣%s的费用",
|
||||
L"在限定时间内,以上的费用包括了整个行动和下列装备的花费。",
|
||||
L"现在就雇请%s吧。您可以享受我们提供的空前的“一次付费,全部服务”的优惠价格。在这个难以置信的出价里,佣兵的随身装备是免费的哦。",
|
||||
/*
|
||||
L"Fee",
|
||||
L"There is someone else in the sector...",
|
||||
L"Gun Range: %d tiles, Chance to hit: %d percent",
|
||||
L"Display Cover",
|
||||
L"Line of Sight",
|
||||
*/
|
||||
L"费用",
|
||||
L"在本分区发现有人……",
|
||||
//L"枪的射程: %d格, 命中率: %d%",
|
||||
L"显示覆盖物",
|
||||
L"视距",
|
||||
|
||||
/*
|
||||
L"New Recruits cannot arrive there.",
|
||||
L"Since your laptop has no transmitter, you won't be able to hire new team members. Perhaps this would be a good time to load a saved game or start over!",
|
||||
L"%s hears the sound of crumpling metal coming from underneath Jerry's body. It sounds disturbingly like your laptop antenna being crushed.", //the %s is the name of a merc. @@@ Modified
|
||||
L"After scanning the note left behind by Deputy Commander Morris, %s senses an oppurtinity. The note contains the coordinates for launching missiles against different towns in Arulco. It also gives the coodinates of the origin - the missile facility.",
|
||||
L"Noticing the control panel, %s figures the numbers can be reveresed, so that the missile might destroy this very facility. %s needs to find an escape route. The elevator appears to offer the fastest solution...",
|
||||
*/
|
||||
L"新雇请的佣兵无法到达那里。",
|
||||
L"由于你的笔记本电脑没有发报机,你无法雇请新的队员。也许你得读取存档或者重新开始游戏!",
|
||||
L"%s听到了Jerry的身体下面传来金属的破碎的声音。听起来令人不安,似乎你的笔记本电脑的天线被压断了。",
|
||||
L"看完副指挥官Morris留下的备忘录后,%s觉得有机会了。备忘录里有向Arulco各个城镇发射导弹的基地的坐标。它还给出了这个罪恶计划的发源地的坐标 —— 导弹工厂。",
|
||||
L"看到了控制面板后, %s发现它正在倒计时,因此导弹会把这个工厂炸毁。%s得找出个脱逃的路线。使用电梯看起来是最快的办法...",
|
||||
/*
|
||||
L"This is an IRON MAN game and you cannot save when enemies are around.", // @@@ new text
|
||||
L"(Cannot save during combat)", //@@@@ new text
|
||||
L"The current campaign name is greater than 30 characters.", // @@@ new text
|
||||
L"The current campaign cannot be found.", // @@@ new text
|
||||
L"Campaign: Default ( %S )", // @@@ new text
|
||||
*/
|
||||
L"现在您在铁人模式进行游戏,周围有敌人的时候不能存档。",
|
||||
L"(不能在战斗时存盘)",
|
||||
L"当前的战役名称超过了30个字符。",
|
||||
L"无法找到当前的战役。", // @@@ new text
|
||||
L"战役: 默认 ( %S )", // @@@ new text
|
||||
/*
|
||||
L"Campaign: %S", // @@@ new text
|
||||
L"You have selected the campaign %S. This campaign is a player-modified version of the original Unfinished Business campaign. Are you sure you wish to play the %S campaign?", // @@@ new text
|
||||
L"In order to use the editor, please select a campaign other than the default.", ///@@new
|
||||
*/
|
||||
L"战役: %S", // @@@ new text
|
||||
L"你选择了%S战役。 该战役是原版UB战役的玩家自定义游戏版本。你确认你要在 %S 战役下进行游戏吗?",
|
||||
L"如果你要使用编辑器的话,请选择一个战役,不要用默认战役。",
|
||||
@@ -83,6 +51,7 @@ STR16 zNewTacticalMessages[]=
|
||||
//these strings match up with the defines in IMP Skill trait.cpp
|
||||
STR16 gzIMPSkillTraitsText[]=
|
||||
{
|
||||
// made this more elegant
|
||||
L"开锁", //"Lock picking",
|
||||
L"徒手格斗", //"Hand to hand combat",
|
||||
L"电子", //"Electronics",
|
||||
@@ -101,377 +70,378 @@ STR16 gzIMPSkillTraitsText[]=
|
||||
L"无", //"None",
|
||||
L"I.M.P 专属技能", //"I.M.P. Specialties",
|
||||
L"(Expert)",
|
||||
|
||||
};
|
||||
|
||||
//added another set of skill texts for new major traits
|
||||
STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
{
|
||||
L"Auto Weapons",
|
||||
L"Heavy Weapons",
|
||||
L"Marksman",
|
||||
L"Hunter",
|
||||
L"Gunslinger",
|
||||
L"Hand to Hand",
|
||||
L"Deputy",
|
||||
L"Technician",
|
||||
L"Paramedic",
|
||||
L"自动武器",// L"Auto Weapons",
|
||||
L"重武器",// L"Heavy Weapons",
|
||||
L"射手",// L"Marksman",
|
||||
L"猎手",// L"Hunter",
|
||||
L"枪手",// L"Gunslinger",
|
||||
L"格斗家",// L"Hand to Hand",
|
||||
L"领导",// L"Deputy",
|
||||
L"技师",// L"Technician",
|
||||
L"救护兵",// L"Paramedic",
|
||||
|
||||
L"None",
|
||||
L"I.M.P. Major Traits",
|
||||
L"无",// L"None",
|
||||
L"I.M.P 主要特殊技能",// L"I.M.P. Major Traits",
|
||||
// second names
|
||||
L"Machinegunner",
|
||||
L"Bombardier",
|
||||
L"Sniper",
|
||||
L"Ranger",
|
||||
L"Gunfighter",
|
||||
L"Martial Arts",
|
||||
L"Squadleader",
|
||||
L"Engineer",
|
||||
L"Doctor",
|
||||
L"机枪手",// L"Machinegunner",
|
||||
L"炮弹专家",// L"Bombardier",
|
||||
L"狙击手",// L"Sniper",
|
||||
L"游侠",// L"Ranger",
|
||||
L"枪战大师",// L"Gunfighter",
|
||||
L"武术大师",// L"Martial Arts",
|
||||
L"干部",// L"Squadleader",
|
||||
L"工兵",// L"Engineer",
|
||||
L"医生",// L"Doctor",
|
||||
};
|
||||
|
||||
//added another set of skill texts for new minor traits
|
||||
STR16 gzIMPSkillTraitsTextNewMinor[]=
|
||||
{
|
||||
L"Ambidextrous",
|
||||
L"Melee",
|
||||
L"Throwing",
|
||||
L"Night Ops",
|
||||
L"Stealthy",
|
||||
L"Athletics",
|
||||
L"Bodybuilding",
|
||||
L"Demolitions",
|
||||
L"Teaching",
|
||||
L"Scouting",
|
||||
L"左右互搏之术",// L"Ambidextrous",
|
||||
L"近战",// L"Melee",
|
||||
L"投掷",// L"Throwing",
|
||||
L"夜战",// L"Night Ops",
|
||||
L"尾行",// L"Stealthy",
|
||||
L"体能训练",// L"Athletics",
|
||||
L"肌肉男",// L"Bodybuilding",
|
||||
L"爆破",// L"Demolitions",
|
||||
L"教学",// L"Teaching",
|
||||
L"侦察",// L"Scouting",
|
||||
|
||||
L"None",
|
||||
L"I.M.P. Minor Traits",
|
||||
L"无",// L"None",
|
||||
L"I.M.P 副技能",// L"I.M.P. Minor Traits",
|
||||
};
|
||||
|
||||
//these texts are for help popup windows, describing trait properties
|
||||
STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[]=
|
||||
{
|
||||
L"+%d%s Chance to Hit with Assault Rifles\n",
|
||||
L"+%d%s Chance to Hit with SMGs\n",
|
||||
L"+%d%s Chance to Hit with LMGs\n",
|
||||
L"-%d%s APs needed to fire with LMGs\n",
|
||||
L"-%d%s APs needed to ready light machine guns\n",
|
||||
L"Auto fire/burst chance to hit penalty is reduced by %d%s\n",
|
||||
L"Reduced chance for shooting unwanted bullets on autofire\n",
|
||||
L"突击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Assault Rifles\n",
|
||||
L"冲锋枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with SMGs\n",
|
||||
L"轻机枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with LMGs\n",
|
||||
L"轻机枪射击所需行动点 -%d%s\n",//L"-%d%s APs needed to fire with LMGs\n",
|
||||
L"端起轻机枪所需行动点 -%d%s\n",//L"-%d%s APs needed to ready light machine guns\n",
|
||||
L"自动/点射的命中率惩罚减去 %d%s\n",//L"Auto fire/burst chance to hit penalty is reduced by %d%s\n",
|
||||
L"降低浪费子弹的几率\n",//L"Reduced chance for shooting unwanted bullets on autofire\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[]=
|
||||
{
|
||||
L"-%d%s APs needed to fire grenade launchers\n",
|
||||
L"-%d%s APs needed to fire rocket launchers\n",
|
||||
L"+%d%s chance to hit with grenade launchers\n",
|
||||
L"+%d%s chance to hit with rocket launchers\n",
|
||||
L"-%d%s APs needed to fire mortar\n",
|
||||
L"Reduce penalty for mortar CtH by %d%s\n",
|
||||
L"+%d%s damage to tanks with heavy weapons, grenades and explosives\n",
|
||||
L"+%d%s damage to other targets with heavy weapons\n",
|
||||
L"发射榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to fire grenade launchers\n",
|
||||
L"发射火箭所需行动点 -%d%s\n",// L"-%d%s APs needed to fire rocket launchers\n",
|
||||
L"榴弹命中率 +%d%s\n",// L"+%d%s chance to hit with grenade launchers\n",
|
||||
L"火箭命中率 +%d%s\n",// L"+%d%s chance to hit with rocket launchers\n",
|
||||
L"发射迫击炮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire mortar\n",
|
||||
L"降低 %d%s 迫击炮命中率惩罚\n",// L"Reduce penalty for mortar CtH by %d%s\n",
|
||||
L"爆破物, 手榴弹和重武器对坦克的额外伤害 +%d%s\n",// L"+%d%s damage to tanks with heavy weapons, grenades and explosives\n",
|
||||
L"重武器对其他目标的伤害 +%d%s\n",// L"+%d%s damage to other targets with heavy weapons\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsSniper[]=
|
||||
{
|
||||
L"+%d%s Chance to Hit with Rifles\n",
|
||||
L"+%d%s Chance to Hit with Sniper Rifles\n",
|
||||
L"-%d%s effective range to target with all weapons\n",
|
||||
L"+%d%s aiming bonus per aim click (except for handguns)\n",
|
||||
L"+%d%s damage on shot",
|
||||
L" plus",
|
||||
L" per every aim click",
|
||||
L" after first",
|
||||
L" after second",
|
||||
L" after third",
|
||||
L" after fourth",
|
||||
L" after fifth",
|
||||
L" after sixth",
|
||||
L" after seventh",
|
||||
L"-%d%s APs needed to chamber a round with bolt-action rifles \n",
|
||||
L"Adds one more aim click for rifle-type guns\n",
|
||||
L"Adds %d more aim clicks for rifle-type guns\n",
|
||||
L"步枪命中率 +%d%s\n",
|
||||
L"狙击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Sniper Rifles\n",
|
||||
L"拉近和目标 %d%s 的有效距离\n",// L"-%d%s effective range to target with all weapons\n",
|
||||
L"每次精确瞄准的额外瞄准加成 +%d%s (手枪除外)\n",// L"+%d%s aiming bonus per aim click (except for handguns)\n",
|
||||
L"每发伤害 +%d%s",// L"+%d%s damage on shot",
|
||||
L"加上",// L" plus",
|
||||
L"每次精瞄",// L" per every aim click",
|
||||
L"第一次精瞄后",// L" after first",
|
||||
L"第二次精瞄后",// L" after second",
|
||||
L"第三次精瞄后",// L" after third",
|
||||
L"第四次精瞄后",// L" after fourth",
|
||||
L"第五次精瞄后",// L" after fifth",
|
||||
L"第六次精瞄后",// L" after sixth",
|
||||
L"第七次精瞄后",// L" after seventh",
|
||||
L"手动枪机式步枪拉枪栓所需行动点 -%d%s \n",// L"-%d%s APs needed to chamber a round with bolt-action rifles \n",
|
||||
L"步枪精确瞄准次数增加1次\n",// L"Adds one more aim click for rifle-type guns\n",
|
||||
L"步枪精确瞄准次数增加 %d\n",// L"Adds %d more aim clicks for rifle-type guns\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsRanger[]=
|
||||
{
|
||||
L"+%d%s Chance to Hit with Rifles\n",
|
||||
L"+%d%s Chance to Hit with Shotguns\n",
|
||||
L"-%d%s APs needed to pump Shotguns\n",
|
||||
L"+%d%s group travelling speed between sectors if traveling by foot\n",
|
||||
L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
|
||||
L"-%d%s less energy spent for travelling between sectors\n",
|
||||
L"-%d%s weather penalties\n",
|
||||
L"+%d%s camouflage effectiveness\n",
|
||||
L"-%d%s worn out speed of camouflage by water or time\n",
|
||||
L"步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Rifles\n",
|
||||
L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n",
|
||||
L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n",
|
||||
L"队伍在区域间步行移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling by foot\n",
|
||||
L"队伍在区域间乘车移动的速度(直升机除外) +%d%s \n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
|
||||
L"区域间移动时消耗的体力 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
|
||||
L"天气效果的惩罚 -%d%s\n",// L"-%d%s weather penalties\n",
|
||||
L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n",
|
||||
L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
|
||||
{
|
||||
L"-%d%s APs needed to fire with pistols and revolvers\n",
|
||||
L"+%d%s effective range with pistols and revolvers\n",
|
||||
L"+%d%s chance to hit with pistols and revolvers\n",
|
||||
L"+%d%s chance to hit with machine pistols",
|
||||
L" (on single shots only)",
|
||||
L"+%d%s aiming bonus per click with pistols, machine pistols and revolvers\n",
|
||||
L"-%d%s APs needed to raise pistols and revolvers\n",
|
||||
L"-%d%s APs needed to reload pistols, machine pistols and revolvers\n",
|
||||
L"Adds %d more aim click for pistols, machine pistols and revolvers\n",
|
||||
L"Adds %d more aim clicks for pistols, machine pistols and revolvers\n",
|
||||
L"发射手枪和左轮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire with pistols and revolvers\n",
|
||||
L"手枪和左轮的有效射程 +%d%s\n",// L"+%d%s effective range with pistols and revolvers\n",
|
||||
L"手枪和左轮的命中率 +%d%s\n",// L"+%d%s chance to hit with pistols and revolvers\n",
|
||||
L"冲锋手枪的命中率 +%d%s",// L"+%d%s chance to hit with machine pistols",
|
||||
L"(只限单发)",// L" (on single shots only)",
|
||||
L"手枪, 左轮和冲锋手枪每次精确瞄准的瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per click with pistols, machine pistols and revolvers\n",
|
||||
L"手枪和左轮抬枪瞄准所需行动点 -%d%s\n",// L"-%d%s APs needed to raise pistols and revolvers\n",
|
||||
L"手枪, 冲锋手枪和左轮装填弹药所需行动点-%d%s\n",// L"-%d%s APs needed to reload pistols, machine pistols and revolvers\n",
|
||||
L"手枪, 左轮和冲锋手枪的精确瞄准次数增加%d\n",// L"Adds %d more aim click for pistols, machine pistols and revolvers\n",
|
||||
L"手枪, 左轮和冲锋手枪的精确瞄准次数增加%d\n",// L"Adds %d more aim clicks for pistols, machine pistols and revolvers\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
|
||||
{
|
||||
L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
|
||||
L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
|
||||
L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes very long to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes extremely long to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes long hours to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks probably never stand up\n",
|
||||
L"Focused (aimed) punch deals +%d%s more damage\n",
|
||||
L"Your special spinning kick deals +%d%s more damage\n",
|
||||
L"+%d%s change to dodge hand to hand attacks\n",
|
||||
L"+%d%s on top chance to dodge HtH attacks with bare hands",
|
||||
L" or brass knuckles",
|
||||
L" (+%d%s with brass knuckles)",
|
||||
L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n",
|
||||
L"+%d%s chance to dodge attacks by any melee weapon\n",
|
||||
L"-%d%s APs needed to steal weapon from enemy hands\n",
|
||||
L"-%d%s APs needed to change state (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n",
|
||||
L"-%d%s APs needed to change state (stand, crouch, lie down)\n",
|
||||
L"-%d%s APs needed to turn around\n",
|
||||
L"-%d%s APs needed to climb on/off roof and jump obstacles\n",
|
||||
L"+%d%s chance to kick doors\n",
|
||||
L"You gain special animations for hand to hand combat\n",
|
||||
L"肉搏攻击所需行动点 -%d%s(空手或戴铜拳套)\n",// L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"肉搏命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
|
||||
L"铜拳套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
|
||||
L"肉搏攻击伤害 +%d%s(空手或戴铜拳套)\n",// L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"肉搏攻击的体力伤害 +%d%s(空手或戴铜拳套)\n",// L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"被你徒手击倒的敌人要喘息片刻才能站起来\n",// L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
|
||||
L"被你徒手击倒的敌人要休息片刻才能回过神来\n",// L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
|
||||
L"被你徒手击倒的敌人要一泡尿的功夫才能爬起来\n",// L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
|
||||
L"被你徒手击倒的敌人要一盏茶的功夫才能恢复知觉\n",// L"Enemy knocked out due to your HtH attacks takes very long to recuperate\n",
|
||||
L"被你徒手击倒的敌人要一顿饭的功夫才能清醒过来\n",// L"Enemy knocked out due to your HtH attacks takes extremely long to recuperate\n",
|
||||
L"被你徒手击倒的敌人要昏迷上几个小时\n",// L"Enemy knocked out due to your HtH attacks takes long hours to recuperate\n",
|
||||
L"被你徒手击倒的敌人下半辈子就是植物人\n",// L"Enemy knocked out due to your HtH attacks probably never stand up\n",
|
||||
L"瞄准了的肉搏攻击造成+%d%s更多的伤害\n",// L"Focused (aimed) punch deals +%d%s more damage\n",
|
||||
L"你的独门腿功造成+%d%s更多的伤害\n",// L"Your special spinning kick deals +%d%s more damage\n",
|
||||
L"躲避肉搏攻击的几率+%d%s\n",// L"+%d%s change to dodge hand to hand attacks\n",
|
||||
L"空手状态下获得%d%s额外的躲避几率",// L"+%d%s on top chance to dodge HtH attacks with bare hands",
|
||||
L"或只戴铜拳套",// L" or brass knuckles",
|
||||
L"(戴铜拳套时 +%d%s)",// L" (+%d%s with brass knuckles)",
|
||||
L"戴铜拳套时获得 %d%s 额外的躲避几率\n",// L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n",
|
||||
L"躲避冷兵器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by any melee weapon\n",
|
||||
L"从敌人手里夺枪所需行动点 -%d%s\n",// L"-%d%s APs needed to steal weapon from enemy hands\n",
|
||||
L"站立, 下蹲, 卧倒, 转身, 爬上爬下和越过障碍所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n",
|
||||
L"站立, 下蹲和卧倒所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down)\n",
|
||||
L"转身所需行动点 -%d%s\n",// L"-%d%s APs needed to turn around\n",
|
||||
L"上/下房顶所需行动点 -%d%s\n",// L"-%d%s APs needed to climb on/off roof and jump obstacles\n",
|
||||
L"踢门成功率 +%d%s\n",// L"+%d%s chance to kick doors\n",
|
||||
L"你的肉搏攻击将有特殊的动画效果\n",// L"You gain special animations for hand to hand combat\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=
|
||||
{
|
||||
L"+%d%s APs per round of other mercs in vicinity\n",
|
||||
L"+%d effective exp level of other mercs in vicinity, which have lesser level than the %s\n",
|
||||
L"+%d effective exp level to count as a standby when counting friends' bonus for suppression\n",
|
||||
L"+%d%s total suppression tolerance of other mercs in vicinity and %s himself\n",
|
||||
L"+%d morale gain of other mercs in vicinity\n",
|
||||
L"-%d morale loss of other mercs in vicinity\n",
|
||||
L"The vicinity for bonuses is %d tiles",
|
||||
L" (%d tiles with extended ears)",
|
||||
L"(Max simultaneous bonuses for one soldier is %d)\n",
|
||||
L"+%d%s fear resistence of %s\n",
|
||||
L"Drawback: %dx morale loss for %s's death for all other mercs\n",
|
||||
L"所在区域其他雇佣兵的最大行动点 +%d%s\n",// L"+%d%s APs per round of other mercs in vicinity\n",
|
||||
L"有效等级 +%d, %s 所在区域等级低于自己的雇佣兵 (程序参数问题只能用这个语序)\n",// L"+%d effective exp level of other mercs in vicinity, which have lesser level than the %s\n",
|
||||
L"计算友军火力压制奖励时, +%d有效经验等级\n",// L"+%d effective exp level to count as a standby when counting friends' bonus for suppression\n",
|
||||
L"+%d%s 所在区域内其他雇佣兵和%s自己的最高火力压制承受力\n",// L"+%d%s total suppression tolerance of other mercs in vicinity and %s himself\n",
|
||||
L"所在区域其他雇佣兵的士气增加速度 +%d \n",// L"+%d morale gain of other mercs in vicinity\n",
|
||||
L"所在区域其他雇佣兵的士气降低速度 -%d \n",// L"-%d morale loss of other mercs in vicinity\n",
|
||||
L"奖励范围是 %d 格",// L"The vicinity for bonuses is %d tiles",
|
||||
L"(装备助听器后奖励范围增加到 %d 格)",// L" (%d tiles with extended ears)",
|
||||
L"(叠加效果最多是 %d 次)\n",// L"(Max simultaneous bonuses for one soldier is %d)\n",
|
||||
L"+%d%s %s的恐惧抵抗力 (程序参数问题只能用这个语序)\n",// L"+%d%s fear resistence of %s\n",
|
||||
L"缺陷: 会给其他人造成 %d 倍的士气下降, 如果 %s 的阵亡的话 (程序参数问题只能用这个语序)\n",// L"Drawback: %dx morale loss for %s's death for all other mercs\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
{
|
||||
L"+%d%s to repairing speed\n",
|
||||
L"+%d%s to lockpicking (normal/electronic locks)\n",
|
||||
L"+%d%s to disarming electronic traps\n",
|
||||
L"+%d%s to attaching special items and combining things\n",
|
||||
L"+%d%s to unjamming a gun in combat\n",
|
||||
L"Reduce penalty to repair electronic items by %d%s\n",
|
||||
L"Increased chance to detect traps and mines (+%d detect level)\n",
|
||||
L"+%d%s CtH of robot controlled by the %s\n",
|
||||
L"%s trait grants you the ability to repair the robot\n",
|
||||
L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
L"维修速度 +%d%s \n",// L"+%d%s to repairing speed\n",
|
||||
L"开锁成功率 +%d%s(普通/电子锁)\n",// L"+%d%s to lockpicking (normal/electronic locks)\n",
|
||||
L"几率解除电陷阱 +%d%s\n",// L"+%d%s to disarming electronic traps\n",
|
||||
L"组装物品和组合特殊物品成功率 +%d%s\n",// L"+%d%s to attaching special items and combining things\n",
|
||||
L"战斗中排除枪械故障的成功率 +%d%s\n",// L"+%d%s to unjamming a gun in combat\n",
|
||||
L"修理电子物品的惩罚降低 %d%s\n",// L"Reduce penalty to repair electronic items by %d%s\n",
|
||||
L"增加发现陷阱和地雷的几率 ( +%d 洞察等级)\n",// L"Increased chance to detect traps and mines (+%d detect level)\n",
|
||||
L"+%d%s 的命中率, 由%s控制的机器人 (程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n",
|
||||
L"只有 %s 可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n",
|
||||
L"修理机器人的速度惩罚降低 %d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
{
|
||||
L"Has ability to make surgical intervention by using medical bag on wounded soldier\n",
|
||||
L"Surgery instantly returns %d%s of lost health back.",
|
||||
L" (This drains the medical bag a lot.)",
|
||||
L"Can heal lost stats (from critical hits) by the",
|
||||
L" surgery or",
|
||||
L" doctor assignment.\n",
|
||||
L"+%d%s effectiveness on doctor-patient assignment\n",
|
||||
L"+%d%s bandaging speed\n",
|
||||
L"+%d%s natural regeneration speed of all soldiers in the same sector",
|
||||
L" (max %d these bonuses per sector)",
|
||||
L"用医疗包包扎时可以给伤者进行手术\n",// L"Has ability to make surgical intervention by using medical bag on wounded soldier\n",
|
||||
L"手术会立即回复 %d%s 损失的生命值.",// L"Surgery instantly returns %d%s of lost health back.",
|
||||
L"(同时大量消耗医疗包.)",// L" (This drains the medical bag a lot.)",
|
||||
L"可治疗又致命一击造成的损失的属性点, 通过",// L"Can heal lost stats (from critical hits) by the",
|
||||
L"手术",// L" surgery or",
|
||||
L"或指派其为医生.\n",// L" doctor assignment.\n",
|
||||
L"疗伤效率 +%d%s\n",// L"+%d%s effectiveness on doctor-patient assignment\n",
|
||||
L"包扎速度 +%d%s\n",// L"+%d%s bandaging speed\n",
|
||||
L"所在区域自然回复生命值速度 +%d%s",// L"+%d%s natural regeneration speed of all soldiers in the same sector",
|
||||
L"(这种效果最多叠加 %d 次)",// L" (max %d these bonuses per sector)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"No bonuses",
|
||||
L"无奖励",// L"No bonuses",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]=
|
||||
{
|
||||
L"Reduce penalty to shoot dual weapons by %d%s\n",
|
||||
L"+%d%s speed of reloading guns with magazines\n",
|
||||
L"+%d%s speed of reloading guns with loose rounds\n",
|
||||
L"-%d%s APs needed to pickup items\n",
|
||||
L"-%d%s APs needed to work backpack\n",
|
||||
L"-%d%s APs needed to handle doors\n",
|
||||
L"-%d%s APs needed to plant/remove bombs and mines\n",
|
||||
L"-%d%s APs needed to attach items\n",
|
||||
L"双持武器的惩罚降低 %d%s\n",// L"Reduce penalty to shoot dual weapons by %d%s\n",
|
||||
L"弹匣类武器上弹速度 +%d%s\n",// L"+%d%s speed of reloading guns with magazines\n",
|
||||
L"零散弹药装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with loose rounds\n",
|
||||
L"拾物品所需行动点 -%d%s\n",// L"-%d%s APs needed to pickup items\n",
|
||||
L"使用大背包所需行动点 -%d%s\n",// L"-%d%s APs needed to work backpack\n",
|
||||
L"开关门所需行动点 -%d%s\n",// L"-%d%s APs needed to handle doors\n",
|
||||
L"安置/拆除炸弹和地雷所需行动点 -%d%s\n",// L"-%d%s APs needed to plant/remove bombs and mines\n",
|
||||
L"组装物品所需行动点 -%d%s\n",// L"-%d%s APs needed to attach items\n",
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsMelee[]=
|
||||
{
|
||||
L"-%d%s APs needed to attack by blades\n",
|
||||
L"+%d%s chance to hit with blades\n",
|
||||
L"+%d%s chance to hit with blunt melee weapons\n",
|
||||
L"+%d%s damage of blades\n",
|
||||
L"+%d%s damage of blunt melee weapons\n",
|
||||
L"Aimed attack by any melee weapon deals +%d%s damage\n",
|
||||
L"+%d%s chance to dodge attack by melee blades\n",
|
||||
L"+%d%s on top chance to dodge melee blades if having a blade in hands\n",
|
||||
L"+%d%s chance to dodge attack by blunt melee weapons\n",
|
||||
L"+%d%s on top chance to dodge blunt melee weapons if having a blade in hands\n",
|
||||
L"使用刀具所需行动点 -%d%s\n",// L"-%d%s APs needed to attack by blades\n",
|
||||
L"刀具命中率 +%d%s\n",// L"+%d%s chance to hit with blades\n",
|
||||
L"钝器命中率 +%d%s\n",// L"+%d%s chance to hit with blunt melee weapons\n",
|
||||
L"刀具的杀伤力 +%d%s\n",// L"+%d%s damage of blades\n",
|
||||
L"钝器的杀伤力 +%d%s\n",// L"+%d%s damage of blunt melee weapons\n",
|
||||
L"瞄准了的近战武器攻击造成 +%d%s伤害\n",// L"Aimed attack by any melee weapon deals +%d%s damage\n",
|
||||
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by melee blades\n",
|
||||
L"持刀状态下, +%d%s 额外的刀具躲避率\n",// L"+%d%s on top chance to dodge melee blades if having a blade in hands\n",
|
||||
L"躲避钝器攻击的几率+%d%s\n",// L"+%d%s chance to dodge attack by blunt melee weapons\n",
|
||||
L"持刀状态下, +%d%s 额外的钝器躲避率\n",// L"+%d%s on top chance to dodge blunt melee weapons if having a blade in hands\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
{
|
||||
L"-%d%s basic APs needed to throw blades\n",
|
||||
L"+%d%s max range when throwing blades\n",
|
||||
L"+%d%s chance to hit when throwing blades\n",
|
||||
L"+%d%s chance to hit when throwing blades per aim click\n",
|
||||
L"+%d%s damage of throwing blades\n",
|
||||
L"+%d%s damage of throwing blades per aim click\n",
|
||||
L"+%d%s chance to inflict critical hit by throwing blade if not seen or heard\n",
|
||||
L"+%d critical hit by throwing blade multiplier\n",
|
||||
L"Adds %d more aim click for throwing blades\n",
|
||||
L"Adds %d more aim clicks for throwing blades\n",
|
||||
L"投掷飞刀所需基础行动点 -%d%s\n",// L"-%d%s basic APs needed to throw blades\n",
|
||||
L"飞刀的投掷最远距离 +%d%s\n",// L"+%d%s max range when throwing blades\n",
|
||||
L"飞刀的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing blades\n",
|
||||
L"投掷飞刀时每次精瞄 +%d%s 命中率\n",// L"+%d%s chance to hit when throwing blades per aim click\n",
|
||||
L"飞刀的伤害 +%d%s\n",// L"+%d%s damage of throwing blades\n",
|
||||
L"投掷飞刀时每次精瞄 +%d%s 伤害\n",// L"+%d%s damage of throwing blades per aim click\n",
|
||||
L"在没被敌人察觉的情况下, +%d%s 飞刀致命一击率\n",// L"+%d%s chance to inflict critical hit by throwing blade if not seen or heard\n",
|
||||
L"飞刀致命一击的额外伤害为 %d 倍\n",// L"+%d critical hit by throwing blade multiplier\n",
|
||||
L"飞刀的最大精瞄次数增加 %d\n",// L"Adds %d more aim click for throwing blades\n",
|
||||
L"飞刀的最大精瞄次数增加 %d\n",// L"Adds %d more aim clicks for throwing blades\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
{
|
||||
L"+%d to effective sight range in dark\n",
|
||||
L"+%d to general effective hearing range\n",
|
||||
L"+%d to effective hearing range in dark on top\n",
|
||||
L"+%d to interrupts modifier in dark\n",
|
||||
L"-%d need to sleep\n",
|
||||
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
|
||||
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
|
||||
L"黑暗中额外 +%d 听力范围\n",// L"+%d to effective hearing range in dark on top\n",
|
||||
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
|
||||
L"睡眠的需求 -%d\n",// L"-%d need to sleep\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsStealthy[]=
|
||||
{
|
||||
L"-%d%s APs needed to move quietly\n",
|
||||
L"+%d%s chance to move quietly\n",
|
||||
L"+%d%s stealth (being 'invisible' if unnoticed)\n",
|
||||
L"Reduced cover penalty for movement by %d%s\n",
|
||||
L"潜行所需行动点 -%d%s\n",// L"-%d%s APs needed to move quietly\n",
|
||||
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
|
||||
L"隐蔽性 +%d%s (没被发现时就是“隐形”状态)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
|
||||
L"降低移动给隐蔽程度 %d%s 的惩罚\n",// L"Reduced cover penalty for movement by %d%s\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsAthletics[]=
|
||||
{
|
||||
L"-%d%s APs needed for moving (running, walking, swatting, crawling, swimming, etc.)\n",
|
||||
L"-%d%s energy spent for movement, roof-climbing, obstacle-jumping, swimming, etc.\n",
|
||||
L"跑,走,蹲走,爬,游泳等动作所需的行动点 -%d%s\n",// L"-%d%s APs needed for moving (running, walking, swatting, crawling, swimming, etc.)\n",
|
||||
L"移动,游泳,爬高等动作所消耗的体能 -%d%s\n",// L"-%d%s energy spent for movement, roof-climbing, obstacle-jumping, swimming, etc.\n",
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
{
|
||||
L"Has %d%s damage resistance\n",
|
||||
L"+%d%s effective strength for carrying weight capacity \n",
|
||||
L"Reduced energy lost when hit by HtH attack by %d%s\n",
|
||||
L"Increased damage needed to fall down if hit to legs by %d%s\n",
|
||||
L"有 %d%s 的伤害抵抗力\n",// L"Has %d%s damage resistance\n",
|
||||
L"有效力量 +%d%s, 作为最大携带重量\n",// L"+%d%s effective strength for carrying weight capacity \n",
|
||||
L"被徒手攻击造成的体力损失降低 %d%s\n",// L"Reduced energy lost when hit by HtH attack by %d%s\n",
|
||||
L"使角色跌倒所需的腿部伤害增加 %d%s\n",// L"Increased damage needed to fall down if hit to legs by %d%s\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s APs needed to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s chance to hit when throwing grenades\n",
|
||||
L"+%d%s damage of set bombs and mines\n",
|
||||
L"+%d%s to attaching detonators check\n",
|
||||
L"+%d%s to planting/removing bombs check\n",
|
||||
L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n",
|
||||
L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n",
|
||||
L"投掷手榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to throw grenades\n",
|
||||
L"手榴弹最远投掷距离 +%d%s\n",// L"+%d%s max range when throwing grenades\n",
|
||||
L"手榴弹的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing grenades\n",
|
||||
L"安置的炸弹和地雷的伤害 +%d%s\n",// L"+%d%s damage of set bombs and mines\n",
|
||||
L"组合炸弹的成功率 +%d%s\n",// L"+%d%s to attaching detonators check\n",
|
||||
L"安置/拆除炸弹成功率 +%d%s\n",// L"+%d%s to planting/removing bombs check\n",
|
||||
L"降低敌人发现你的炸弹和地雷的几率 (炸弹等级+%d)\n",// L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n",
|
||||
L"提高定向炸药破门几率 (伤害乘以 %d)\n",// L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsTeaching[]=
|
||||
{
|
||||
L"+%d%s bonus to train militia\n",
|
||||
L"+%d%s bonus to effective leadership for determining militia training\n",
|
||||
L"+%d%s bonus to teaching other mercs\n",
|
||||
L"Skill value counts to be +%d higher for being able to teach this skill to other mercs\n",
|
||||
L"+%d%s bonus to train stats through self-practising assignment\n",
|
||||
L"训练民兵速度 +%d%s\n",// L"+%d%s bonus to militia training speed\n",
|
||||
L"训练民兵时, 有效领导能力 +%d%s\n",// L"+%d%s bonus to effective leadership for determining militia training\n",
|
||||
L"训练其他雇佣兵的效率 +%d%s\n",// L"+%d%s bonus to teaching other mercs\n",
|
||||
L"训练其他人某项属性时, 教官自身的该项能力有效值 +%d\n",// L"Skill value counts to be +%d higher for being able to teach this skill to other mercs\n",
|
||||
L"自我锻炼的效率 +%d%s\n",// L"+%d%s bonus to train stats through self-practising assignment\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
{
|
||||
L"+%d to effective sight range with scopes on weapons\n",
|
||||
L"+%d to effective sight range with binoculars (and scopes separated from weapons)\n",
|
||||
L"-%d tunnel vision with binoculars (and scopes separated from weapons)\n",
|
||||
L"If in sector, adjacent sectors will show exact number of enemies\n",
|
||||
L"If in sector, adjacent sectors will show presence of enemies if any\n",
|
||||
L"Prevents the enemy to ambush your squad\n",
|
||||
L"Prevents the bloodcats to ambush your squad\n",
|
||||
L"武器上的瞄准镜 +%d 有效视距\n",// L"+%d to effective sight range with scopes on weapons\n",
|
||||
L"望远镜和拆卸下来的瞄准镜 +%d 有效视距\n",// L"+%d to effective sight range with binoculars (and scopes separated from weapons)\n",
|
||||
L"远镜和拆卸下来的瞄准镜的狭隘视野减少 %d\n",// L"-%d tunnel vision with binoculars (and scopes separated from weapons)\n",
|
||||
L"显示邻近区域敌人的准确数量\n",// L"If in sector, adjacent sectors will show exact number of enemies\n",
|
||||
L"显示邻近区域敌人的存在\n",// L"If in sector, adjacent sectors will show presence of enemies if any\n",
|
||||
L"防止敌人偷袭你的队伍\n",// L"Prevents the enemy to ambush your squad\n",
|
||||
L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"No bonuses",
|
||||
L"无奖励",// L"No bonuses",
|
||||
};
|
||||
|
||||
STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
{
|
||||
L"+%d%s bonus to lockpicking\n", // 0
|
||||
L"+%d%s hand to hand chance to hit\n",
|
||||
L"+%d%s hand to hand damage\n",
|
||||
L"+%d%s chance to dodge hand to hand attacks\n",
|
||||
L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n",
|
||||
L"+%d to effective sight range in dark\n",
|
||||
L"+%d to general effective hearing range\n",
|
||||
L"+%d to effective hearing range in dark on top\n",
|
||||
L"+%d to interrupts modifier in dark\n",
|
||||
L"-%d need to sleep\n",
|
||||
L"+%d%s max range when throwing anything\n", // 10
|
||||
L"+%d%s chance to hit when throwing anything\n",
|
||||
L"+%d%s chance to instantly kill by throwing knife if not seen or heard\n",
|
||||
L"+%d%s bonus to train militia and instruct other mercs\n",
|
||||
L"+%d%s effective leadership for militia training calculations\n",
|
||||
L"+%d%s chance to hit with rocket/greande launchers and mortar\n",
|
||||
L"Auto fire/burst chance to hit penalty is divided by %d\n",
|
||||
L"Reduced chance for shooting unwanted bullets on autofire\n",
|
||||
L"+%d%s chance to move quietly\n",
|
||||
L"+%d%s stealth (being 'invisible' if unnoticed)\n",
|
||||
L"Eliminates the CtH penalty for second hand when firing two weapons at once\n", // 20
|
||||
L"+%d%s chance to hit with melee blades\n",
|
||||
L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n",
|
||||
L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n",
|
||||
L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n",
|
||||
L"-%d%s effective range to target with all weapons\n",
|
||||
L"+%d%s aiming bonus per aim click\n",
|
||||
L"Provides permanent camouflage\n",
|
||||
L"+%d%s hand to hand chance to hit\n",
|
||||
L"+%d%s hand to hand damage\n",
|
||||
L"+%d%s chance to dodge hand to hand attacks if having empty hands\n", // 30
|
||||
L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n",
|
||||
L"+%d%s chance to dodge attacks by melee blades\n",
|
||||
L"Can perform spinning kick attack on weakened enemies to deal double damage\n",
|
||||
L"You gain special animations for hand to hand combat\n",
|
||||
L"No bonuses",
|
||||
L"开锁成功率 +%d%s\n",// L"+%d%s bonus to lockpicking\n", // 0
|
||||
L"肉搏命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
|
||||
L"肉搏伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
|
||||
L"肉搏攻击躲避率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks\n",
|
||||
L"消除修理和使用电子设备的惩罚(锁, 陷阱, 遥控引爆器, 机器人等)\n",// L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n",
|
||||
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
|
||||
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
|
||||
L"黑暗中额外 +%d 听力范围\n",// L"+%d to effective hearing range in dark on top\n",
|
||||
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
|
||||
L"睡眠的需求 -%d\n",// L"-%d need to sleep\n",
|
||||
L"投掷任何物体的最远距离 +%d%s\n",// L"+%d%s max range when throwing anything\n", // 10
|
||||
L"投掷任何物体的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing anything\n",
|
||||
L"未被察觉时飞刀的一击必杀率 +%d%s\n",// L"+%d%s chance to instantly kill by throwing knife if not seen or heard\n",
|
||||
L"训练民兵和其他佣兵的速度 +%d%s\n",// L"+%d%s bonus to militia training and other mercs instructing speed\n",
|
||||
L"训练民兵时的有效领导能力 +%d%s\n",// L"+%d%s effective leadership for militia training calculations\n",
|
||||
L"火箭, 榴弹和迫击炮的命中率 +%d%s\n",// L"+%d%s chance to hit with rocket/greande launchers and mortar\n",
|
||||
L"自动/点射模式命中惩罚除以 %d\n",// L"Auto fire/burst chance to hit penalty is divided by %d\n",
|
||||
L"降低浪费子弹的几率\n",// L"Reduced chance for shooting unwanted bullets on autofire\n",
|
||||
L"潜行保持无声的几率+%d%s\n",// L"+%d%s chance to move quietly\n",
|
||||
L"+%d%s 隐蔽性(没被发现就相当于隐身的状态)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
|
||||
L"消除双持武器时的命中惩罚\n",// L"Eliminates the CtH penalty when firing two weapons at once\n", // 20
|
||||
L"刀具攻击的命中率 +%d%s\n",// L"+%d%s chance to hit with melee blades\n",
|
||||
L"持刀状态下 +%d%s躲刀几率\n",// L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n",
|
||||
L"持其他物品状态下 +%d%s躲刀几率\n",// L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n",
|
||||
L"持刀状态下 +%d%s躲拳几率\n",// L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n",
|
||||
L"所有武器的有效射程 -%d%s\n",// L"-%d%s effective range to target with all weapons\n",
|
||||
L"每次精瞄 +%d%s瞄准加成\n",// L"+%d%s aiming bonus per aim click\n",
|
||||
L"提供永久的迷彩涂装\n",// L"Provides permanent camouflage\n",
|
||||
L"肉搏命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
|
||||
L"肉搏伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
|
||||
L"空手状态下 +%d%s的几率躲避肉搏攻击\n",// L"+%d%s chance to dodge hand to hand attacks if having empty hands\n", // 30
|
||||
L"非空手状态下 +%d%s的几率躲避肉搏攻击\n",// L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n",
|
||||
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades\n",
|
||||
L"可向虚弱的敌人施展回旋踢, 造成双倍的肉搏伤害\n",// L"Can perform spinning kick attack on weakened enemies to deal double damage\n",
|
||||
L"你将得到特别的徒手搏击动画效果\n",// L"You gain special animations for hand to hand combat\n",
|
||||
L"无奖励",// L"No bonuses",
|
||||
};
|
||||
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
L"A: No advantage.\nD: No disadvantage.",
|
||||
L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
L"优点:无.\n缺点:无.",// L"A: No advantage.\nD: No disadvantage.",
|
||||
L"优点:身边有多个雇佣兵时表现最佳.\n缺点:孤单一人时士气不会上升.",// L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"优点:独自行动时表现最好.\n缺点:在团队中士气不会上升.",// L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"优点:士气上升得快,下降得慢.\n缺点:发现地雷和陷阱的几率降低了.",// L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"优点:更善于训练民兵和跟别人交流.\n缺点:士气不会因为其他队员的行为而上升.",// L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"优点:自我锻炼或学习效率略高.\n缺点:减少对恐惧和火力压制的承受力.",// L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"优点:减少一切行动的体能消耗(除了医疗, 修理, 训练民兵和学习某种技能).\n缺点:智力, 领导能力, 爆破, 修理和医疗技术提高得慢一些.",// L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"优点:点射/自动模式下命中率, 近战杀伤力和消灭敌人所得的时期更高.\n缺点: 需要耐心的行为会得到效率惩罚, 比如修理, 开锁, 解除陷阱, 医治和训练民兵.",// L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"优点:需要耐心的工作会得到效率奖励, 比如修理, 撬锁, 解除陷阱, 医治和训练民兵.\n缺点: 略微降低中断率.",// L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"优点:增加对火力压制和恐惧的承受力,\n负伤其他雇佣兵阵亡对他的士气影响的也比较小.\n缺点: 容易成为敌人的移动靶.",// L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"优点:进行非战斗任务时士气会提升(除了训练民兵).\n缺点: 杀人不增加士气.",// L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"优点:攻击有更高的几率能造成受害者属性值降低,和更严重的创伤, 同时提高自己的士气.\n缺点: 与其他人交流是个问题,脱离战斗后士气也会快速下沉.",// L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"优点:附近有异性雇佣兵时表现更佳.\n缺点: 附近所有同性雇佣兵士气提升得慢.",// L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
{
|
||||
L"No effects.",
|
||||
L"Has problems with breathing and reduced overall performance if in tropical or desert sectors.",
|
||||
L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"His overall performance is reduced if underground.",
|
||||
L"If trying to swim he can easily drown.",
|
||||
L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
L"没有效果.",// L"No effects.",
|
||||
L"在热带和沙漠地区呼吸困难, 降低综合表现",// L"Has problems with breathing and reduced overall performance if in tropical or desert sectors.",
|
||||
L"在某些情况下孤单一人会造成恐慌.",// L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"进入地下会降低他的综合表现.",// L"His overall performance is reduced if underground.",
|
||||
L"游泳时会轻易的溺水.",// L"If trying to swim he can easily drown.",
|
||||
L"看到大虫子便六神无主. 在热带地区也会降低他的综合表现",// L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"偶尔会忘记他手头的任务, 战斗中会损失行动点.",// L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"偶尔发疯并且把手里的武器设在自动然后乱喷\n如果武器不能自动射击将会打击他的士气.",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
|
||||
};
|
||||
|
||||
@@ -479,19 +449,18 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
|
||||
STR16 gzIMPProfileCostText[]=
|
||||
{
|
||||
L"The profile cost is %d$. Do you authorize the payment? ",
|
||||
L"先生您消费 %d$. 要打包吗?",//L"The profile cost is %d$. Do you authorize the payment? ",
|
||||
};
|
||||
|
||||
STR16 zGioNewTraitsImpossibleText[]=
|
||||
{
|
||||
L"You cannot choose the New Trait System with PROFEX utility deactivated. Check your JA2_Options.ini for entry: READ_PROFILE_DATA_FROM_XML.",
|
||||
L"你在PROFEX组件被关闭的情况下无法选择新技能系统。请在JA2_Options.ini中检查READ_PROFILE_DATA_FROM_XML设定。",
|
||||
};
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@@@: New string as of March 3, 2000.
|
||||
STR16 gzIronManModeWarningText[]=
|
||||
{
|
||||
// L"You have chosen IRON MAN mode. This setting makes the game considerably more challenging as you will not be able to save your game when in a sector occupied by enemies. This setting will affect the entire course of the game. Are you sure want to play in IRON MAN mode?",
|
||||
L"你选择了铁人模式。这将会游戏变得相当有挑战性,因为你无法在敌人占据的分区存档。 这个设置会影响游戏的整个进程。你确认你要在铁人模式下进行游戏吗?",
|
||||
};
|
||||
|
||||
@@ -499,6 +468,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"隐蔽程度: %d/100 %s, 光亮度: %d/100",
|
||||
L"武器射程: %d/%d 格, 命中率: %d/100",
|
||||
L"武器射程: %d/%d 格, 枪口稳定性: %d/100",
|
||||
L"关闭隐蔽程度显示",
|
||||
L"显示佣兵的视线",
|
||||
L"显示佣兵的隐蔽程度",
|
||||
@@ -510,5 +480,4 @@ STR16 gzDisplayCoverText[]=
|
||||
L"" // yes empty for now
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("DUTCH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Dutchtext.h"
|
||||
@@ -415,17 +417,17 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
L"A: No advantage.\nD: No disadvantage.",
|
||||
L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when a couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: His energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which need patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which need patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupt chance is slightly lowered.",
|
||||
L"A: Increased resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
|
||||
};
|
||||
@@ -437,9 +439,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"His overall performance is reduced if underground.",
|
||||
L"If trying to swim he can easily drown.",
|
||||
L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do so with given weapon.",
|
||||
|
||||
};
|
||||
|
||||
@@ -466,6 +468,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Muzzle Stability: %d/100",
|
||||
L"Disabling cover display",
|
||||
L"Showing mercenary view",
|
||||
L"Showing danger zones for mercenary",
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ENGLISH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Englishtext.h"
|
||||
@@ -415,17 +417,17 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
L"A: No advantage.\nD: No disadvantage.",
|
||||
L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when a couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: His energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which need patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which need patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupt chance is slightly lowered.",
|
||||
L"A: Increased resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
|
||||
};
|
||||
@@ -437,9 +439,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"His overall performance is reduced if underground.",
|
||||
L"If trying to swim he can easily drown.",
|
||||
L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do that so given weapon.",
|
||||
|
||||
};
|
||||
|
||||
@@ -466,6 +468,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Muzzle Stability: %d/100",
|
||||
L"Disabling cover display",
|
||||
L"Showing mercenary view",
|
||||
L"Showing danger zones for mercenary",
|
||||
|
||||
@@ -84,6 +84,7 @@ enum
|
||||
{
|
||||
DC_MSG__COVER_INFORMATION,
|
||||
DC_MSG__GUN_RANGE_INFORMATION,
|
||||
DC_MSG__NCTH_GUN_RANGE_INFORMATION,
|
||||
DC_MSG__COVER_DRAW_OFF,
|
||||
DC_MSG__COVER_DRAW_MERC_VIEW,
|
||||
DC_MSG__COVER_DRAW_ENEMY_VIEW,
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("FRENCH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Frenchtext.h"
|
||||
@@ -414,17 +416,17 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
L"A: No advantage.\nD: No disadvantage.",
|
||||
L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when a couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: His energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which need patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which need patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupt chance is slightly lowered.",
|
||||
L"A: Increased resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
|
||||
};
|
||||
@@ -436,9 +438,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"His overall performance is reduced if underground.",
|
||||
L"If trying to swim he can easily drown.",
|
||||
L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do so with given weapon.",
|
||||
|
||||
};
|
||||
|
||||
@@ -465,6 +467,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Muzzle Stability: %d/100",
|
||||
L"Disabling cover display",
|
||||
L"Showing mercenary view",
|
||||
L"Showing danger zones for mercenary",
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("GERMAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25GermanText.h"
|
||||
@@ -440,7 +442,6 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"Erträgt den Anblick großer Insekten nicht und\nzeigt verringerte Leistung in tropischen Sektoren.",
|
||||
L"Vergisst manchmal seine Befehle und verliert dadurch im Kampf einen Teil seiner APs.",
|
||||
L"Dreht im Umgang mit Waffen manchmal durch und gibt Dauerfeuer.\nIst ihm das mit seiner Waffe nicht möglich, kann das zu Moralabzügen führen.",
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -452,7 +453,7 @@ STR16 gzIMPProfileCostText[]=
|
||||
|
||||
STR16 zGioNewTraitsImpossibleText[]=
|
||||
{
|
||||
L"Sie können das neue Fertigkeitensystem nicht ohne aktivierte PROFEX-Utility benutzen. Suchen Sie in Ihrer JA2_Options.ini den Eintrag: READ_PROFILE_DATA_FROM_XML.",
|
||||
L"Sie können das neue Fertigkeitensystem nicht ohne aktiviertem PROFEX-Utility benutzen. Suchen Sie in Ihrer ja2_options.ini den Eintrag: READ_PROFILE_DATA_FROM_XML.",
|
||||
};
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -466,7 +467,8 @@ STR16 gzIronManModeWarningText[]=
|
||||
STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Deckung: %d/100 %s, Helligkeit: %d/100",
|
||||
L"Waffen-Rchwt.: %d/%d Felder, Trefferwahrsch.: %d/100",
|
||||
L"Waffen-Reichweite: %d/%d Felder, Trefferwahrscheinlichkeit: %d/100",
|
||||
L"Waffen-Reichweite: %d/%d Felder, Lauf-Genauigkeit: %d/100",
|
||||
L"Deckungsanzeige ausschalten",
|
||||
L"Zeige Ansicht für Söldner",
|
||||
L"Zeige Gefahrenbereich für Söldner",
|
||||
@@ -474,7 +476,7 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Stadt",
|
||||
L"Wüste",
|
||||
L"Schnee", // NOT USED!!!
|
||||
L"Wald and Wüste",
|
||||
L"Wald und Wüste",
|
||||
L"" // yes empty for now
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ITALIAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Italiantext.h"
|
||||
@@ -413,17 +415,17 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
L"A: No advantage.\nD: No disadvantage.",
|
||||
L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when a couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: His energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which need patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which need patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupt chance is slightly lowered.",
|
||||
L"A: Increased resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
|
||||
};
|
||||
@@ -435,9 +437,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"His overall performance is reduced if underground.",
|
||||
L"If trying to swim he can easily drown.",
|
||||
L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do so with given weapon.",
|
||||
|
||||
};
|
||||
|
||||
@@ -464,6 +466,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Copertura: %d/100 %s, Luminosità: %d/100",
|
||||
L"Gittata dell'arma: %d/%d tiles, Probabilità di colpire: %d/100",
|
||||
L"Gittata dell'arma: %d/%d tiles, Muzzle Stability: %d/100",
|
||||
L"Disabilita visualizzazione copertura",
|
||||
L"Mostra visuale del mercenario",
|
||||
L"Mostra zone di pericolo per il mercenario",
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
//#pragma setlocale("POLISH")
|
||||
// WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions.
|
||||
#pragma setlocale("POLISH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Polishtext.h"
|
||||
@@ -414,17 +416,17 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
L"A: No advantage.\nD: No disadvantage.",
|
||||
L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when a couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: His energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which need patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which need patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupt chance is slightly lowered.",
|
||||
L"A: Increased resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
|
||||
};
|
||||
@@ -436,9 +438,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"His overall performance is reduced if underground.",
|
||||
L"If trying to swim he can easily drown.",
|
||||
L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do so with given weapon.",
|
||||
|
||||
};
|
||||
|
||||
@@ -465,6 +467,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Muzzle Stability: %d/100",
|
||||
L"Disabling cover display",
|
||||
L"Showing mercenary view",
|
||||
L"Showing danger zones for mercenary",
|
||||
|
||||
+156
-166
@@ -1,4 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("RUSSIAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25RussianText.h"
|
||||
@@ -53,7 +55,7 @@ STR16 gzIMPSkillTraitsText[]=
|
||||
L"Âçëîì çàìêîâ",
|
||||
L"Ðóêîïàøíûé áîé",
|
||||
L"Ýëåêòðîíèêà",
|
||||
L"Íî÷íûå îïåðàöèè",
|
||||
L"Ночник",
|
||||
L"Ìåòàíèå",
|
||||
L"Èíñòðóêòîð",
|
||||
L"Òÿæåëîå îðóæèå",
|
||||
@@ -103,7 +105,7 @@ STR16 gzIMPSkillTraitsTextNewMinor[]=
|
||||
L"Ëîâêà÷", //Ambidextrous
|
||||
L"Ìàñòåð êëèíêà", //Melee
|
||||
L"Ìàñòåð ïî ìåòàíèþ", //Throwing
|
||||
L"×åëîâåê íî÷è", //Night Ops
|
||||
L"Ночник", //Night Ops
|
||||
L"Áåñøóìíûé óáèéöà", //Stealthy
|
||||
L"Ñïîðòñìåí", //Athletics
|
||||
L"Êóëüòóðèñò", //Bodybuilding
|
||||
@@ -155,7 +157,7 @@ STR16 gzIMPMajorTraitsHelpTextsSniper[]=
|
||||
L" ïîñëå ïÿòîãî",
|
||||
L" ïîñëå øåñòîãî",
|
||||
L" ïîñëå ñåäüìîãî",
|
||||
L"-%d%s ÎÄ íà ïåðåä¸ðãèâàíèå çàòâîðà ó ïîëóàâòîìàòè÷åñêèõ âèíòîâîê\n",
|
||||
L"-%d%s ОД на передёргивание затвора магазинных винтовок\n",
|
||||
L"Ïëþñ 1 êëèê-ïðèöåëèâàíèÿ ê îðóæèþ òèïà âèíòîâêè\n",
|
||||
L"Ïëþñ %d êëèê-ïðèöåëèâàíèÿ ê îðóæèþ òèïà âèíòîâêè\n",
|
||||
|
||||
@@ -189,80 +191,80 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
|
||||
{
|
||||
L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
|
||||
L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
|
||||
L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes very long to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes extremely long to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks takes long hours to recuperate\n",
|
||||
L"Enemy knocked out due to your HtH attacks probably never stand up\n",
|
||||
L"Focused (aimed) punch deals +%d%s more damage\n",
|
||||
L"Your special spinning kick deals +%d%s more damage\n",
|
||||
L"+%d%s change to dodge hand to hand attacks\n",
|
||||
L"+%d%s on top chance to dodge HtH attacks with bare hands",
|
||||
L" or brass knuckles",
|
||||
L" (+%d%s with brass knuckles)",
|
||||
L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n",
|
||||
L"+%d%s chance to dodge attacks by any melee weapon\n",
|
||||
L"-%d%s APs needed to steal weapon from enemy hands\n",
|
||||
L"-%d%s APs needed to change stance (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n",
|
||||
L"-%d%s APs needed to change stance (stand, crouch, lie down)\n",
|
||||
L"-%d%s APs needed to turn around\n",
|
||||
L"-%d%s APs needed to climb on/off roof and jump obstacles\n",
|
||||
L"+%d%s chance to kick doors in\n",
|
||||
L"You gain special animations for hand to hand combat\n",
|
||||
L"-%d%s ОД на рукопашые атаки (кулаками и кастетом)\n",
|
||||
L"+%d%s к шансу на результативный удар рукой\n",
|
||||
L"+%d%s к шансу на результативный удар кастетом\n",
|
||||
L"+%d%s к урону в рукопашных атаках (кулаками и кастетом)\n",
|
||||
L"+%d%s к урону выносливости в рукопашных атаках (кулаками и кастетом)\n",
|
||||
L"Враг, сваленный вашими ударами, немного дольше приходит в себя\n",
|
||||
L"Враг, сваленный вашими ударами, дольше приходит в себя\n",
|
||||
L"Враг, сваленный вашими ударами, намного дольше приходит в себя\n",
|
||||
L"Враг, сваленный вашими ударами, очень долго приходит в себя\n",
|
||||
L"Враг, сваленный вашими ударами, надолго теряет сознание\n",
|
||||
L"Враг, сваленный вашими ударами, теряет сознание на много часов\n",
|
||||
L"Враг, сваленный вашими ударами, вероятно больше не очнётся\n",
|
||||
L"Прицельный удар наносит на %d%s больше урона\n",
|
||||
L"Удар ногой с разворота наносит на %d%s больше урона\n",
|
||||
L"+%d%s к шансу увернуться от удара\n",
|
||||
L"+%d%s к шансу увернуться от удара рукой",
|
||||
L" или кастетом",
|
||||
L" (+%d%s с кастетом)",
|
||||
L"+%d%s к шансу увернуться от удара кастетом\n",
|
||||
L"+%d%s к шансу увернуться от атаки любым холодным оружием\n",
|
||||
L"нужно на %d%s ОД меньше чтобы выхватить оружие из рук противника\n",
|
||||
L"нужно на %d%s ОД меньше чтобы сменить положение (стоя, сидя, лежа), повернуться, слезть/залезть на крышу и перепрыгнуть препятствие\n",
|
||||
L"нужно на %d%s ОД меньше чтобы сменить положение (стоя, сидя, лежа)\n",
|
||||
L"нужно на %d%s ОД меньше чтобы повернуться\n",
|
||||
L"нужно на %d%s ОД меньше чтобы слезть/залезть на крышу и перепрыгнуть препятствие\n",
|
||||
L"+%d%s к шансу выбить дверь ногой\n",
|
||||
L"Вы получаете специальные движения для атак в ближнем бою\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=
|
||||
{
|
||||
L"+%d%s APs per round of other mercs in vicinity\n",
|
||||
L"+%d effective exp level of other mercs in vicinity, which have lesser level than the %s\n",
|
||||
L"+%d effective exp level to count as a standby when counting friends' bonus for suppression\n",
|
||||
L"+%d%s total suppression tolerance for other mercs in the vicinity and %s himself\n",
|
||||
L"+%d morale gain for other mercs in the vicinity\n",
|
||||
L"-%d morale loss for other mercs in the vicinity\n",
|
||||
L"The vicinity for bonuses is %d tiles",
|
||||
L" (%d tiles with extended ears)",
|
||||
L"(Max simultaneous bonuses for one soldier is %d)\n",
|
||||
L"+%d%s fear resistence of %s\n",
|
||||
L"Drawback: %dx morale loss for %s's death for all other mercs\n",
|
||||
L"+%d%s ОД на каждый ход рядом находящимся наёмникам\n",
|
||||
L"+%d к эффективному уровню рядом находящихся наёмников, у которых уровень ниже чем у %s\n",
|
||||
L"+%d к уровню опыта союзников при подсчете бонуса подавления для их огня\n",
|
||||
L"на +%d%s труднее подавить %s и наёмников рядом с ним\n",
|
||||
L"+%d к боевому духу рядом находящихся наёмников\n",
|
||||
L"-%d к потере боевого духа для рядом находящихся наёмников\n",
|
||||
L"Радиус влияния лидера на других наёмников %d клеток",
|
||||
L" (%d клеток с усилителем звука)",
|
||||
L"(Максимальное количество одновременных бонусов для одного солдата %d)\n",
|
||||
L"+%d%s сопротивление страху у %s\n",
|
||||
L"Недостаток: %dx кратное ухудшение боевого духа у наёмников если погибает %s\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
{
|
||||
L"+%d%s to repairing speed\n",
|
||||
L"+%d%s to lockpicking (normal/electronic locks)\n",
|
||||
L"+%d%s to disarming electronic traps\n",
|
||||
L"+%d%s to attaching special items and combining things\n",
|
||||
L"+%d%s to unjamming a gun in combat\n",
|
||||
L"Reduce penalty to repair electronic items by %d%s\n",
|
||||
L"Increased chance to detect traps and mines (+%d detect level)\n",
|
||||
L"+%d%s CtH of robot controlled by the %s\n",
|
||||
L"%s trait grants you the ability to repair the robot\n",
|
||||
L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
L"+%d%s к скорости ремонта\n",
|
||||
L"+%d%s к умению взлома замков (обычных/электронных)\n",
|
||||
L"+%d%s к умению отключать электронные ловушки\n",
|
||||
L"+%d%s к умению сборки вещей и присоединению особых деталей\n",
|
||||
L"+%d%s к умению привести оружие в рабочее состояние в бою если оно отказало\n",
|
||||
L"Понижен штраф на ремонт электронных предметов на %d%s\n",
|
||||
L"Повышен шанс обнаружить электронные ловушки и мины (+%d к уровню обнаружения)\n",
|
||||
L"+%d%s к шансу поразить цель роботу управляемому %s\n",
|
||||
L"%s даёт возможность ремонтировать робота\n",
|
||||
L"Понижен штраф на ремонт робота на %d%s\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
{
|
||||
L"Has ability to perform surgical intervention by using medical bag on wounded soldier\n",
|
||||
L"Surgery instantly returns %d%s of lost health back.",
|
||||
L" (This drains the medical bag a lot.)",
|
||||
L"Can heal lost stats (from critical hits) by the",
|
||||
L" surgery or",
|
||||
L" doctor assignment.\n",
|
||||
L"+%d%s effectiveness on doctor-patient assignment\n",
|
||||
L"+%d%s bandaging speed\n",
|
||||
L"+%d%s natural regeneration speed for all soldiers in the same sector",
|
||||
L" (max %d of these bonuses per sector stack)",
|
||||
L"Может выполнять хирургические операции при наличии медицинской сумки\n",
|
||||
L"Хирургическая операция возвращает %d%s единиц потерянного здоровья.",
|
||||
L" (Требует значительного расхода содержимого мед. сумки.)",
|
||||
L"Может вернуть ухудшившиеся навыки (в следствии критического ранения) путём",
|
||||
L" хирургического вмешательства или",
|
||||
L" обычным лечением.\n",
|
||||
L"+%d%s к эффективности при связке доктор-пациент\n",
|
||||
L"+%d%s к скорости перевязки\n",
|
||||
L"+%d%s к природной скорости регенерации для всех солдат в том же секторе",
|
||||
L" (максимум %d бонуса на находящихся в секторе)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"Íåò ïðåèìóùåñòâ", //No bonuses
|
||||
L"Нет преимуществ",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]=
|
||||
@@ -278,30 +280,30 @@ STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]=
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsMelee[]=
|
||||
{
|
||||
L"-%d%s APs needed to attack by blades\n",
|
||||
L"+%d%s chance to hit with blades\n",
|
||||
L"+%d%s chance to hit with blunt melee weapons\n",
|
||||
L"+%d%s damage with blades\n",
|
||||
L"+%d%s damage with blunt melee weapons\n",
|
||||
L"Aimed attack with any melee weapon deals +%d%s damage\n",
|
||||
L"+%d%s chance to dodge attack by melee blades\n",
|
||||
L"+%d%s on top chance to dodge melee blades if holding a blade\n",
|
||||
L"+%d%s chance to dodge attack by blunt melee weapons\n",
|
||||
L"+%d%s on top chance to dodge blunt melee weapons if holding a blade\n",
|
||||
L"-%d%s от ОД на атаку клинковым оружием\n",
|
||||
L"+%d%s к шансу поразить клинковым оружием\n",
|
||||
L"+%d%s к шансу поразить бьющим холодным оружием\n",
|
||||
L"+%d%s к урону от клинкогово оружия\n",
|
||||
L"+%d%s к урону от бьющего холодного оружия\n",
|
||||
L"Урон от прицельной отаки любым холодным оружием повышается на +%d%s\n",
|
||||
L"+%d%s к шансу уклониться от атаки клинковым оружием\n",
|
||||
L"+%d%s к шансу уклониться от атаки клинковым оружием если в руках нож\n",
|
||||
L"+%d%s к шансу уклониться от атаки бьющим холодным оружием\n",
|
||||
L"+%d%s к шансу уклониться от атаки бьющим холодным оружием если в руках нож\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
{
|
||||
L"-%d%s basic APs needed to throw blades\n",
|
||||
L"+%d%s max range when throwing blades\n",
|
||||
L"+%d%s chance to hit when throwing blades\n",
|
||||
L"+%d%s chance to hit when throwing blades per aim click\n",
|
||||
L"+%d%s damage with throwing blades\n",
|
||||
L"+%d%s damage with throwing blades per aim click\n",
|
||||
L"+%d%s chance to inflict critical hit with throwing blade if not seen or heard\n",
|
||||
L"+%d critical hit with throwing blade multiplier\n",
|
||||
L"Adds %d more aim click for throwing blades\n",
|
||||
L"Adds %d more aim clicks for throwing blades\n",
|
||||
L"-%d%s от базовых ОД нужных на бросок ножа\n",
|
||||
L"+%d%s к максимальной эффективной дальности броска ножа\n",
|
||||
L"+%d%s к шансу поразить цель при метании ножа\n",
|
||||
L"+%d%s к шансу поразить цель при метании ножа прицельно\n",
|
||||
L"+%d%s к урону метательного ножа\n",
|
||||
L"+%d%s к урону метательного ножа при прицельном броске\n",
|
||||
L"+%d%s к шансу нанести критический удар при броске ножа, если вас не слышали и не видели\n",
|
||||
L"+%d к множителю на критический удар при броске ножа\n",
|
||||
L"Добавляет %d щелчёк мыши на прицеливание к броску ножа\n",
|
||||
L"Добавляет %d щелчков мыши на прицеливание к броску ножа\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -336,110 +338,97 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s APs needed to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s chance to hit when throwing grenades\n",
|
||||
L"+%d%s damage of set bombs and mines\n",
|
||||
L"+%d%s to attaching detonators check\n",
|
||||
L"+%d%s to planting/removing bombs check\n",
|
||||
L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n",
|
||||
L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n",
|
||||
L"-%d%s от ОД на бросок гранаты\n",
|
||||
L"+%d%s к максимальной дальности броска гранаты\n",
|
||||
L"+%d%s к точности броска гранаты\n",
|
||||
L"+%d%s к урону от установленных бомб и мин\n",
|
||||
L"+%d%s к у мению устанавливать детонатор\n",
|
||||
L"+%d%s к установке/разминированию бомб\n",
|
||||
L"Уменьшает шанс обнаружения противником установленных юомб и мин (+%d к уровню бомб)\n",
|
||||
L"Повышает вероятность вскрытия замка формовым зарядом (множитель повреждений %d)\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsTeaching[]=
|
||||
{
|
||||
L"+%d%s bonus to militia training speed\n",
|
||||
L"+%d%s bonus to effective leadership for determining militia training\n",
|
||||
L"+%d%s bonus to teaching other mercs\n",
|
||||
L"Skill value counts to be +%d higher for being able to teach this skill to other mercs\n",
|
||||
L"+%d%s bonus to train stats through self-practising assignment\n",
|
||||
L"+%d%s к скорости обучения ополчения\n",
|
||||
L"+%d%s к эффективной скорости обучения ополчения\n",
|
||||
L"+%d%s к скорости обучения других наёмников\n",
|
||||
L"Значение уровня умения быдет выше на +%d при обучении другого бойца этому умению\n",
|
||||
L"+%d%s к скорости самостоятельного обучения/тренировке\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
{
|
||||
L"+%d to effective sight range with scopes on weapons\n",
|
||||
L"+%d to effective sight range with binoculars (and scopes separated from weapons)\n",
|
||||
L"-%d tunnel vision with binoculars (and scopes separated from weapons)\n",
|
||||
L"If in sector, adjacent sectors will show exact number of enemies\n",
|
||||
L"If in sector, adjacent sectors will show presence of enemies, if any\n",
|
||||
L"Prevents enemy ambushes on your squad\n",
|
||||
L"Prevents bloodcat ambushes on your squad\n",
|
||||
L"+%d к эффективной прицельной видимости для оружия с оптическими прицелами\n",
|
||||
L"+%d к эффективной дальности видимости для биноклей (и оптических прицелов отсоединённых от оружия)\n",
|
||||
L"-%d от туннельного зрения для биноклей (и оптических прицелов отсоединённых от оружия)\n",
|
||||
L"Если в секторе, в смежных секторах будет показано точное количество врагов\n",
|
||||
L"Если в секторе, в смежных секторах будет показано наличие врагов\n",
|
||||
L"Предотвращает попадание отряда во вражеские засады\n",
|
||||
L"Предотвращает попадание отряда в засады кошек-убийц\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"Íåò ïðåèìóùåñòâ", //No bonuses
|
||||
L"Нет преимуществ",
|
||||
};
|
||||
|
||||
STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
{
|
||||
L"+%d%s bonus to lockpicking\n",
|
||||
L"+%d%s hand to hand chance to hit\n",
|
||||
L"+%d%s hand to hand damage\n",
|
||||
L"+%d%s chance to dodge hand to hand attacks\n",
|
||||
L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n",
|
||||
L"+%d to effective sight range in the dark\n",
|
||||
L"+%d to general effective hearing range\n",
|
||||
L"+%d extra hearing range in the dark\n",
|
||||
L"+%d to interrupts modifier in the dark\n",
|
||||
L"-%d need to sleep\n",
|
||||
L"+%d%s max range when throwing anything\n",
|
||||
L"+%d%s chance to hit when throwing anything\n",
|
||||
L"+%d%s chance to instantly kill by throwing knife if not seen or heard\n",
|
||||
L"+%d%s bonus to militia training and other mercs instructing speed\n",
|
||||
L"+%d%s effective leadership for militia training calculations\n",
|
||||
L"+%d%s chance to hit with rocket/greande launchers and mortar\n",
|
||||
L"Auto fire/burst chance to hit penalty is divided by %d\n",
|
||||
L"Reduced chance for shooting unwanted bullets on autofire\n",
|
||||
L"+%d%s chance to move quietly\n",
|
||||
L"+%d%s stealth (being 'invisible' if unnoticed)\n",
|
||||
L"Eliminates the CtH penalty when firing two weapons at once\n",
|
||||
L"+%d%s chance to hit with melee blades\n",
|
||||
L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n",
|
||||
L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n",
|
||||
L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n",
|
||||
L"-%d%s effective range to target with all weapons\n",
|
||||
L"+%d%s aiming bonus per aim click\n",
|
||||
L"Provides permanent camouflage\n",
|
||||
L"+%d%s hand to hand chance to hit\n",
|
||||
L"+%d%s hand to hand damage\n",
|
||||
L"+%d%s chance to dodge hand to hand attacks if having empty hands\n",
|
||||
L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n",
|
||||
L"+%d%s chance to dodge attacks by melee blades\n",
|
||||
L"Can perform spinning kick attack on weakened enemies to deal double damage\n",
|
||||
L"You gain special animations for hand to hand combat\n",
|
||||
L"Íåò ïðåèìóùåñòâ", //No bonuses
|
||||
L"+%d%s бонус к взлому замков\n",
|
||||
L"+%d%s к точности удара в рукопашной схватке\n",
|
||||
L"+%d%s к повреждениям в рукопашной схватке\n",
|
||||
L"+%d%s к шансу уклониться от удара кулака в рукопашной схватке\n",
|
||||
L"Нет штрафа для ремонта и использования электронных устройств \n(замков, ловушек, детонаторов, робота и т.д.)\n",
|
||||
L"+%d к зрению в темноте\n",
|
||||
L"+%d к дальности слуха\n",
|
||||
L"+%d дополнительно к слуху в темноте\n",
|
||||
L"+%d к вероятности перехвата хода в ночи\n",
|
||||
L"-%d к нужде в сне\n",
|
||||
L"+%d%s к максимальному радиусу дальности при метании\n",
|
||||
L"+%d%s к точности при метании\n",
|
||||
L"+%d%s шанс мгновенно убить метательным ножом, чтобы это никто не заметил и не услышал\n",
|
||||
L"+%d%s к скорости обучения ополчения или других наемников\n",
|
||||
L"+%d%s к эффективной скорости обучения ополчения\n",
|
||||
L"+%d%s к шансу поразить из гранатомёта, реактивного гранатомёта и из миномёта\n",
|
||||
L"Штраф на вероятность поражения цели при стрельбе очередью понижен на %d\n",
|
||||
L"Понижен шанс лишних выстрелов при автоматической стрельбе\n",
|
||||
L"+%d%s к бесшумному передвижению\n",
|
||||
L"+%d%s к скрытности (незаметный для врага, пока вас не обнаружили)\n",
|
||||
L"Нет штарафа на шанс поразить цель при стрельбе с двух рук\n",
|
||||
L"+%d%s к шансу поразить холодным оружием\n",
|
||||
L"+%d%s к шансу уклониться от удара холодным оружием, если в руках есть нож\n",
|
||||
L"+%d%s к шансу уклониться от удара холодным оружием, если в руках не нож\n",
|
||||
L"+%d%s к шансу уклониться от удара в рукопашную, если в руках есть нож\n",
|
||||
L"-%d%s к эффективной дальность до цели для всего вида оружия\n",
|
||||
L"+%d%s к бонусу прицеливания на каджый щелчок мыши\n",
|
||||
L"Несмываемый камуфляж.\n",
|
||||
L"+%d%s к шансу поразить в рукопашном бою\n",
|
||||
L"+%d%s к повреждениям в рукопашном бою\n",
|
||||
L"+%d%s к шансу уклониться от атаки в рукопашном бою если в руках ничего нет\n",
|
||||
L"+%d%s к шансу уклониться от атаки в рукопашном бою если руки заняты\n",
|
||||
L"+%d%s к шансу уклониться от атаки холодным оружием\n",
|
||||
L"Способен нанести удар 'вертушка' в прыжке по слабейшему противнику с нанесением двойного урона\n",
|
||||
L"У вас будет особая анимация при рукопашной битве.\n",
|
||||
L"Нет преимуществ",
|
||||
};
|
||||
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
//I.M.P. Character Traits help text
|
||||
//Neutral
|
||||
L"ïëþñû: Íåò ïðåèìóùåñòâ.\n \nìèíóñû: Áåç èçúÿí.",
|
||||
//Sociable
|
||||
L"ïëþñû: Ëó÷øå ðàáîòàåò â êîìàíäå.\n \nìèíóñû: Áîåâîé äóõ íå ðàñò¸ò, êîãäà íà¸ìíèê ðàáîòàåò îäèí.",
|
||||
//Loner
|
||||
L"ïëþñû: Ëó÷øå ðàáîòàåò â îäèíî÷åñòâå.\n \nìèíóñû: Áîåâîé äóõ íå ðàñò¸ò â ïðèñóòñòâèè äðóãèõ áîéöîâ.",
|
||||
//Optimist
|
||||
L"ïëþñû: Áîåâîé äóõ ðàñòåò áûñòðåå, à ñíèæàåòñÿ ìåäëåííåå îáû÷íîãî.\n \nìèíóñû: Øàíñ îáíàðóæèòü ìèíû è ëîâóøêè íèæå ñðåäíåãî.",
|
||||
//Assertive
|
||||
L"ïëþñû: Ëó÷øå ëàäèò ñ ëþäüìè è òðåíèðóåò îïîë÷åíèå.\n \nìèíóñû: Äåéñòâèÿ äðóãèõ áîéöîâ íå âëèÿþò íà åãî áîåâîé äóõ.",
|
||||
//Intellectual
|
||||
L"ïëþñû: Íåìíîãî áûñòðåå îáó÷àåòñÿ.\n \nìèíóñû: Îáëàäàåò ìåíüøèì ñîïðîòèâëåíèåì ñòðàõó è ïîäàâëåíèþ.",
|
||||
//Primitive
|
||||
L"ïëþñû: Óñòà¸ò ìåäëåííåå äðóãèõ, åñëè íå ðàáîòàåò êàê âðà÷, ðåìîíòíèê, òðåíåð èëè ó÷åíèê.\n \nìèíóñû: Åãî ìóäðîñòü, ëèäåðñòâî, âçðûâíîå äåëî, ìåõàíèêà è ìåäèöèíà ðàñòóò ìåäëåííåå îáû÷íîãî.",
|
||||
//Aggressive
|
||||
L"ïëþñû: Èìååò áîíóñ ê ñòðåëüáå î÷åðåäÿìè è óðîíó â ðóêîïàøíîé. \nÏðè óáèéñòâå âðàãà áîåâîé äóõ ðàñò¸ò áîëüøå, ÷åì ó äðóãèõ.\n \nìèíóñû: Õóæå èñïîëíÿåò îáÿçàííîñòè, äëÿ êîòîðûõ òðåáóåòñÿ òåðïåíèå: \nðåìîíò, âñêðûòèå çàìêîâ, ñíÿòèå ëîâóøåê, ëå÷åíèå, òðåíèðîâêà îïîë÷åíèÿ.",
|
||||
//Phlegmatic
|
||||
L"ïëþñû: Ëó÷øå èñïîëíÿåò îáÿçàííîñòè, òðåáóþùèå òåðïåíèÿ: \nðåìîíò, âñêðûòèå çàìêîâ, ñíÿòèå ëîâóøåê, ëå÷åíèå, òðåíèðîâêà îïîë÷åíèÿ.\n \nìèíóñû: Èìååò ìåíüøèé øàíñ ïåðåõâàòèòü õîä âðàãà.",
|
||||
//Dauntless
|
||||
L"ïëþñû: Èìååò ïîâûøåííîå ñîïðîòèâëåíèå ïîäàâëåíèþ è ñòðàõó. \nÁîåâîé äóõ ïðè ðàíåíèÿõ è ãèáåëè òîâàðèùåé ïîíèæàåòñÿ ìåäëåííåå, ÷åì ó äðóãèõ.\n \nìèíóñû: Ìîæåò áûòü ñ áîëüøåé âåðîÿòíîñòüþ ïîðàæåí âî âðåìÿ äâèæåíèÿ.",
|
||||
//Pacifist
|
||||
L"ïëþñû: Áîåâîé äóõ ïîâûøàåòñÿ ïðè âûïîëíåíèè íåáîåâûõ çàäàíèé (êðîìå òðåíèðîâêè îïîë÷åíèÿ).\n \nìèíóñû: Óáèéñòâî âðàãîâ íå ïîâûøàåò áîåâîé äóõ.",
|
||||
//Malicious
|
||||
L"ïëþñû: Èìååò áîëüøèé øàíñ íàíåñòè áîëåçíåííûå ðàíû è òðàâìû, ïðèâîäÿùèå ê óõóäøåíèþ ïàðàìåòðîâ.\n \nìèíóñû: Èìååò ïðîáëåìû â îáùåíèè è áûñòðî òåðÿåò áîåâîé äóõ, åñëè íå ñðàæàåòñÿ.",
|
||||
//Show-off
|
||||
L"ïëþñû: Ëó÷øå ðàáîòàåò â êîìïàíèè ïðåäñòàâèòåëåé ïðîòèâîïîëîæíîãî ïîëà.\n \nìèíóñû: Áîåâîé äóõ áîéöîâ òîãî æå ïîëà â åãî ïðèñóòñòâèè ðàñò¸ò ìåäëåííåå.",
|
||||
L"плюсы: Нет преимуществ.\n \nминусы: Без изъян.", //Neutral
|
||||
L"плюсы: Лучше работает в команде.\n \nминусы: Боевой дух не растёт, когда наёмник работает один.", //Sociable
|
||||
L"плюсы: Лучше работает в одиночестве.\n \nминусы: Боевой дух не растёт в присутствии других бойцов.", //Loner
|
||||
L"плюсы: Боевой дух растет быстрее, а снижается медленнее обычного.\n \nминусы: Шанс обнаружить мины и ловушки ниже среднего.", //Optimist
|
||||
L"плюсы: Лучше ладит с людьми и тренирует ополчение.\n \nминусы: Действия других бойцов не влияют на его боевой дух.", //Assertive
|
||||
L"плюсы: Немного быстрее обучается.\n \nминусы: Обладает меньшим сопротивлением страху и подавлению.", //Intellectual
|
||||
L"плюсы: Устаёт медленнее других, если не работает как врач, ремонтник, тренер или ученик.\n \nминусы: Его мудрость, лидерство, взрывное дело, механика и медицина растут медленнее обычного.", //Primitive
|
||||
L"плюсы: Имеет бонус к стрельбе очередями и урону в рукопашной. \nПри убийстве врага боевой дух растёт больше, чем у других.\n \nминусы: Хуже исполняет обязанности, для которых требуется терпение: \nремонт, вскрытие замков, снятие ловушек, лечение, тренировка ополчения.", //Aggressive
|
||||
L"плюсы: Лучше исполняет обязанности, требующие терпения: \nремонт, вскрытие замков, снятие ловушек, лечение, тренировка ополчения.\n \nминусы: Имеет меньший шанс перехватить ход врага.", //Phlegmatic
|
||||
L"плюсы: Имеет повышенное сопротивление подавлению и страху. \nБоевой дух при ранениях и гибели товарищей понижается медленнее, чем у других.\n \nминусы: Может быть с большей вероятностью поражен во время движения.", //Dauntless
|
||||
L"плюсы: Боевой дух повышается при выполнении небоевых заданий (кроме тренировки ополчения).\n \nминусы: Убийство врагов не повышает боевой дух.", //Pacifist
|
||||
L"плюсы: Имеет больший шанс нанести болезненные раны и травмы, приводящие к ухудшению параметров.\n \nминусы: Имеет проблемы в общении и быстро теряет боевой дух, если не сражается.", //Malicious
|
||||
L"плюсы: Лучше работает в компании представителей противоположного пола.\n \nминусы: Боевой дух бойцов того же пола в его присутствии растёт медленнее.", //Show-off
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
@@ -462,7 +451,7 @@ STR16 gzIMPProfileCostText[]=
|
||||
|
||||
STR16 zGioNewTraitsImpossibleText[]=
|
||||
{
|
||||
L"Íåëüçÿ âûáðàòü íîâûå óìåíèÿ IMP ïåðñîíàæà ñ îòêëþ÷åííûì PROFEX. Ïðîâåðüòå çíà÷åíèå ôàéëà íàñòðîåê JA2_Options.ini, êëþ÷: READ_PROFILE_DATA_FROM_XML.", //You cannot choose the New Trait System with PROFEX utility deactivated. Check your JA2_Options.ini for entry: READ_PROFILE_DATA_FROM_XML.
|
||||
L"Нельзя выбрать новые умения IMP персонажа с отключенным PROFEX. Проверьте значение файла настроек JA2_Options.ini, ключ: READ_PROFILE_DATA_FROM_XML.",
|
||||
};
|
||||
|
||||
//@@@: New string as of March 3, 2000.
|
||||
@@ -475,6 +464,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Ìåñòíîñòü: %d/100 %s, Îñâåù¸ííîñòü: %d/100",
|
||||
L"Äàëüíîáîéíîñòü îðóæèÿ: %d/%d åä., øàíñ ïîïàñòü: %d/100",
|
||||
L"Дальнобойность оружия: %d/%d ед., Muzzle Stability: %d/100",
|
||||
L"Îòêëþ÷åíî âûäåëåíèå âèäèìûõ çîí íà¸ìíèêà è âðàãà",
|
||||
L"Âèäèìûå çîíû íà¸ìíêà",
|
||||
L"Îïàñíûå çîíû äëÿ íà¸ìíèêà",
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("TAIWANESE")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Taiwanesetext.h"
|
||||
@@ -414,17 +417,17 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
||||
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
||||
{
|
||||
L"A: No advantage.\nD: No disadvantage.",
|
||||
L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when a couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
||||
L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
||||
L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
||||
L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
||||
L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
||||
L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
||||
L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: His energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
||||
L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which need patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
||||
L"A: Has bonus for actions which need patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupt chance is slightly lowered.",
|
||||
L"A: Increased resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
||||
L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
||||
L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
||||
L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
||||
|
||||
};
|
||||
@@ -436,9 +439,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"Can suffer panic attack if left alone in certain situations.",
|
||||
L"His overall performance is reduced if underground.",
|
||||
L"If trying to swim he can easily drown.",
|
||||
L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
||||
L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do so with given weapon.",
|
||||
|
||||
};
|
||||
|
||||
@@ -465,6 +468,7 @@ STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Muzzle Stability: %d/100",
|
||||
L"Disabling cover display",
|
||||
L"Showing mercenary view",
|
||||
L"Showing danger zones for mercenary",
|
||||
|
||||
+1064
-17
File diff suppressed because it is too large
Load Diff
+1097
-47
File diff suppressed because it is too large
Load Diff
+1063
-15
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user