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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,4 +1,6 @@
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// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
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//#pragma setlocale("DUTCH")
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "_Ja25Dutchtext.h"
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@@ -415,17 +417,17 @@ STR16 gzIMPOldSkillTraitsHelpTexts[]=
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STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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{
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L"A: No advantage.\nD: No disadvantage.",
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L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
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L"A: Has better performance when a couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
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L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
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L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
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L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
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L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
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L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
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L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
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L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
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L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
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L"A: His energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
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L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which need patience like repairing items, picking locks, removing traps, doctoring, training militia.",
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L"A: Has bonus for actions which need patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupt chance is slightly lowered.",
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L"A: Increased resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
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L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
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L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
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L"A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
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L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
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};
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@@ -437,9 +439,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
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L"Can suffer panic attack if left alone in certain situations.",
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L"His overall performance is reduced if underground.",
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L"If trying to swim he can easily drown.",
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L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
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L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
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L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
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L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
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L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do so with given weapon.",
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};
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@@ -466,6 +468,7 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Gun Range: %d/%d tiles, Muzzle Stability: %d/100",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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