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****************************************************************************
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -596,10 +596,12 @@ UINT32 MainGameScreenHandle(void)
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if ( gfTacticalDoHeliRun )
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{
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gfGameScreenLocateToSoldier = FALSE;
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InternalLocateGridNo( gMapInformation.sNorthGridNo, TRUE );
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//InternalLocateGridNo( gMapInformation.sNorthGridNo, TRUE );
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InternalLocateGridNo( gGameExternalOptions.iInitialMercArrivalLocation, TRUE );
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// Start heli Run...
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StartHelicopterRun( gMapInformation.sNorthGridNo );
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//StartHelicopterRun( gMapInformation.sNorthGridNo );
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StartHelicopterRun( gGameExternalOptions.iInitialMercArrivalLocation );
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// Update clock by one so that our DidGameJustStatrt() returns now false for things like LAPTOP, etc...
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SetGameTimeCompressionLevel( TIME_COMPRESS_X1 );
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