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- Fix: profile id was used instead of profile's face id
- Fix: squad names were not used correctly - Change: spotter minimum preparation time lowered to 2 turns (was 3) - Change: spotter ct bonus has been doubled - Cahnge: spotter cth bonus now works for rifles and sniper rifles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7774 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2214,7 +2214,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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HandleLocateSelectMerc( pNewSoldier->ubID, LOCATEANDSELECT_MERC );
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if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < ON_DUTY )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], SquadNames[ pNewSoldier->bAssignment ].squadname );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], SquadNames[pNewSoldier->bAssignment].squadname );
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else
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( pNewSoldier->bAssignment + 1 ) );
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@@ -5940,7 +5940,7 @@ void ChangeCurrentSquad( INT32 iSquad )
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SetCurrentSquad( cnt, FALSE );
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if ( gGameExternalOptions.fUseXMLSquadNames && cnt < ON_DUTY )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], SquadNames[ cnt ].squadname );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], SquadNames[cnt].squadname );
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else
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( cnt + 1 ) );
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