diff --git a/Editor/Sector Summary.cpp b/Editor/Sector Summary.cpp
index 5430b649..25d95ef1 100644
--- a/Editor/Sector Summary.cpp
+++ b/Editor/Sector Summary.cpp
@@ -142,6 +142,7 @@ BOOLEAN gfRenderGrid;
//layer. When clear, the entire map is shown in full color.
BOOLEAN gfRenderProgress;
//When set, only the map section is rerendered.
+
extern BOOLEAN gfRenderMap; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//Set whenever the ctrl key is held down. This is used in conjunction with gfFileIO to determine whether the
//selected sector is to be saved instead of loaded when clear.
@@ -201,12 +202,13 @@ INT16 gsSectorX, gsSectorY;
//The layer of the sector that is currently loaded in memory.
INT32 gsSectorLayer;
//The sector coordinates of the mouse position (yellow)
+
extern INT16 gsHiSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
extern INT16 gsHiSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//The sector coordinates of the selected sector (red)
+
extern INT16 gsSelSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
extern INT16 gsSelSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
-
//Used to determine how long the F5 key has been held down for to determine whether or not the
//summary is going to be persistant or not.
UINT32 giInitTimer;
diff --git a/JA2.opt b/JA2.opt
index aaff4697..9a4082ed 100644
Binary files a/JA2.opt and b/JA2.opt differ
diff --git a/JA2.plg b/JA2.plg
index c0ff2633..9d91ac51 100644
--- a/JA2.plg
+++ b/JA2.plg
@@ -6,7 +6,7 @@
--------------------Configuration: TileEngine - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4F.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A7.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\TileEngine\Ambient Control.cpp"
@@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4F.tmp" with content
"C:\JA2\Build\TileEngine\worldman.cpp"
"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4F.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP50.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A7.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A8.tmp" with contents
[
/nologo /out:"Release\TileEngine.lib"
".\Release\Ambient Control.obj"
@@ -87,7 +87,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP50.tmp" with content
.\Release\worldman.obj
.\Release\XML_ExplosionData.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP50.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A8.tmp"
Output Window
Compiling...
Ambient Control.cpp
@@ -132,7 +132,7 @@ Creating library...
--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP51.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A9.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
@@ -172,14 +172,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP51.tmp" with content
"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP51.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP52.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A9.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AA.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP52.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP53.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AA.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AB.tmp" with contents
[
/nologo /out:".\Release\Standard Gaming Platform.lib"
".\Release\Button Sound Control.obj"
@@ -221,7 +221,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP53.tmp" with content
".\Release\WinFont.obj"
".\ddraw.lib"
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP53.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AB.tmp"
Output Window
Compiling...
Button Sound Control.cpp
@@ -275,7 +275,7 @@ Creating library...
--------------------Configuration: Tactical - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AC.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\Air Raid.cpp"
@@ -372,14 +372,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp" with content
"C:\JA2\Build\Tactical\XML_Sounds.cpp"
"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AC.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AD.tmp" with contents
[
/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\LOS.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AD.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AE.tmp" with contents
[
/nologo /out:"Release\Tactical.lib"
".\Release\Air Raid.obj"
@@ -477,7 +477,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp" with content
.\Release\XML_Sounds.obj
.\Release\XML_TonyInventory.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AE.tmp"
Output Window
Compiling...
Air Raid.cpp
@@ -586,7 +586,7 @@ Creating library...
--------------------Configuration: Utils - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AF.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Utils\_DutchText.cpp"
@@ -629,8 +629,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp" with content
"C:\JA2\Build\Utils\XML_Strings.cpp"
"C:\JA2\Build\Utils\XML_Strings2.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AF.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B0.tmp" with contents
[
/nologo /out:"Release\Utils.lib"
.\Release\_DutchText.obj
@@ -673,7 +673,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp" with content
.\Release\XML_Strings.obj
.\Release\XML_Strings2.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B0.tmp"
Output Window
Compiling...
_DutchText.cpp
@@ -732,7 +732,7 @@ Creating library...
--------------------Configuration: TacticalAI - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B1.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\TacticalAI\AIList.cpp"
@@ -750,8 +750,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp" with content
"C:\JA2\Build\TacticalAI\QuestDebug.cpp"
"C:\JA2\Build\TacticalAI\Realtime.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B1.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B2.tmp" with contents
[
/nologo /out:"Release\TacticalAI.lib"
.\Release\AIList.obj
@@ -769,7 +769,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp" with content
.\Release\QuestDebug.obj
.\Release\Realtime.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B2.tmp"
Output Window
Compiling...
AIList.cpp
@@ -792,7 +792,7 @@ Creating library...
--------------------Configuration: Editor - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B3.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Editor\Cursor Modes.cpp"
@@ -820,8 +820,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp" with content
"C:\JA2\Build\Editor\smooth.cpp"
"C:\JA2\Build\Editor\Smoothing Utils.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B3.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B4.tmp" with contents
[
/nologo /out:"Release\Editor.lib"
".\Release\Cursor Modes.obj"
@@ -849,10 +849,11 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp" with content
.\Release\smooth.obj
".\Release\Smoothing Utils.obj"
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B4.tmp"
Output Window
Compiling...
Cursor Modes.cpp
+GENERATED PCH FOR EDITOR PROJECT.
edit_sys.cpp
Editor Callbacks.cpp
Editor Modes.cpp
@@ -881,7 +882,7 @@ Creating library...
--------------------Configuration: Laptop - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B5.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Laptop\aim.cpp"
@@ -942,8 +943,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp" with content
"C:\JA2\Build\Laptop\sirtech.cpp"
"C:\JA2\Build\Laptop\Store Inventory.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B5.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B6.tmp" with contents
[
/nologo /out:"Release\Laptop.lib"
.\Release\aim.obj
@@ -1004,7 +1005,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp" with content
.\Release\sirtech.obj
".\Release\Store Inventory.obj"
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B6.tmp"
Output Window
Compiling...
aim.cpp
@@ -1070,7 +1071,7 @@ Creating library...
--------------------Configuration: Strategic - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B7.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Strategic\AI Viewer.cpp"
@@ -1117,8 +1118,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp" with content
"C:\JA2\Build\Strategic\MilitiaSquads.cpp"
"C:\JA2\Build\Strategic\Reinforcement.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B7.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B8.tmp" with contents
[
/nologo /out:"Release\Strategic.lib"
".\Release\AI Viewer.obj"
@@ -1165,7 +1166,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp" with content
.\Release\MilitiaSquads.obj
.\Release\Reinforcement.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B8.tmp"
Output Window
Compiling...
AI Viewer.cpp
@@ -1218,7 +1219,7 @@ Creating library...
Command Lines
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B9.tmp" with contents
[
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
@@ -1245,8 +1246,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp" with content
"C:\JA2\Build\SCREENS.cpp"
"C:\JA2\Build\Sys Globals.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B9.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1BA.tmp" with contents
[
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
.\Release\_Ja25GermanText.obj
@@ -1283,7 +1284,7 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap
.\Laptop\Release\Laptop.lib
.\Strategic\Release\Strategic.lib
]
-Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp"
+Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1BA.tmp"
Output Window
Compiling resources...
Compiling...
@@ -1306,6 +1307,7 @@ Init.cpp
Intro.cpp
JA2 Splash.cpp
jascreens.cpp
+C:\JA2\Build\jascreens.cpp(269) : warning C4101: 'str' : unreferenced local variable
Loading Screen.cpp
MainMenuScreen.cpp
MessageBoxScreen.cpp
@@ -1320,7 +1322,7 @@ LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF
Results
-ja2_cvs.exe - 0 error(s), 1 warning(s)
+ja2_cvs.exe - 0 error(s), 2 warning(s)