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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -548,6 +548,7 @@ void MapInfoEntryPointsCallback( GUI_BUTTON *btn, INT32 reason )
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case MAPINFO_SOUTH_POINT: sGridNo = gMapInformation.sSouthGridNo; break;
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case MAPINFO_CENTER_POINT: sGridNo = gMapInformation.sCenterGridNo; break;
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case MAPINFO_ISOLATED_POINT: sGridNo = gMapInformation.sIsolatedGridNo; break;
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default: AssertMsg( 0, "Invalid mapinfo point"); sGridNo = -1; break;
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}
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if( sGridNo != -1 )
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{
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