Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+1 -1
View File
@@ -227,7 +227,7 @@ void CopyBuilding( INT32 iMapIndex )
//This will prevent overlapping problems.
void SortBuildingLayout( INT32 iMapIndex )
{
BUILDINGLAYOUTNODE *head, *curr, *prev, *prevBest, *best;
BUILDINGLAYOUTNODE *head, *curr, *prev, *prevBest = NULL, *best = NULL;
INT32 iBestIndex;
head = NULL;
if( iMapIndex < gsBuildingLayoutAnchorGridNo )