Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+9 -4
View File
@@ -1182,9 +1182,7 @@ void EditMercIncDifficultyCallback(GUI_BUTTON *btn,INT32 reason)
//
void ShowEditMercPalettes( SOLDIERTYPE *pSoldier )
{
UINT8 ubPaletteRep;
if( !pSoldier )
ubPaletteRep = 0xff;
UINT8 ubPaletteRep = 0xff;
if( pSoldier )
{
@@ -2020,7 +2018,13 @@ void ChangeBodyType( INT8 bOffset ) //+1 or -1 only
pbArray = bCivArray;
iMax = MAX_CIVTYPES;
break;
default:
AssertMsg( 0, "Unknown team");
return;
}
iIndex = -1;
//find the matching bodytype index within the array.
for( x = 0; x < iMax; x++ )
{
@@ -3423,7 +3427,7 @@ void UpdateScheduleAction( UINT8 ubNewAction )
// 0:1A, 1:1B, 2:2A, 3:2B, ...
void FindScheduleGridNo( UINT8 ubScheduleData )
{
INT32 iMapIndex;
INT32 iMapIndex = 0xffff;
switch( ubScheduleData )
{
case 0: //1a
@@ -3452,6 +3456,7 @@ void FindScheduleGridNo( UINT8 ubScheduleData )
break;
default:
AssertMsg( 0, "FindScheduleGridNo passed incorrect dataID." );
return;
}
if( iMapIndex != 0xffff )
{