Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+4 -2
View File
@@ -1256,7 +1256,7 @@ void ToggleAttachment( GUI_BUTTON *btn, INT32 reason )
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
INT32 i;
UINT16 usAttachment;
UINT16 usAttachment = 0;
OBJECTTYPE temp;
for( i = 0; i < NUM_ATTACHMENT_BUTTONS; i++ )
{ //Loop through and find the button that was just modified
@@ -1268,6 +1268,7 @@ void ToggleAttachment( GUI_BUTTON *btn, INT32 reason )
case 3: usAttachment = BIPOD; break;
case 4: usAttachment = DUCKBILL; break;
case 5: usAttachment = UNDER_GLAUNCHER; break;
default: Assert(0); continue;
}
if( guiAttachmentButton[ i ] != -1 && btn == ButtonList[ guiAttachmentButton[ i ] ] )
{ //Found it, now check the state of the button.
@@ -1515,7 +1516,7 @@ void UpdateActionItem( INT8 bActionItemIndex )
void ReEvaluateAttachmentStatii()
{
INT32 i;
UINT16 usAttachment;
UINT16 usAttachment = 0;
for( i = 0; i < NUM_ATTACHMENT_BUTTONS; i++ )
{
if( guiAttachmentButton[ i ] != -1 && !( ButtonList[ guiAttachmentButton[ i ] ]->uiFlags & BUTTON_CLICKED_ON ) )
@@ -1528,6 +1529,7 @@ void ReEvaluateAttachmentStatii()
case 3: usAttachment = BIPOD; break;
case 4: usAttachment = DUCKBILL; break;
case 5: usAttachment = UNDER_GLAUNCHER; break;
default: Assert(0); continue;
}
if( ValidItemAttachment( gpItem, usAttachment, TRUE ) )
EnableButton( guiAttachmentButton[ i ] );