Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+7 -25
View File
@@ -1067,31 +1067,13 @@ BOOLEAN ExtractFilenameFromFields()
BOOLEAN ValidCoordinate()
{
if( gzFilename[0] >= 'A' && gzFilename[0] <= 'P' ||
gzFilename[0] >= 'a' && gzFilename[0] <='p' )
{
UINT16 usTotal;
if( gzFilename[1] == '1' && gzFilename[2] >= '0' && gzFilename[2] <= '6' )
{
usTotal = ( gzFilename[1] - 0x30 ) * 10 + ( gzFilename[2] - 0x30 );
}
else if( gzFilename[1] >= '1' && gzFilename[1] <= '9')
{
if( gzFilename[2] < '0' || gzFilename[2] > '9' )
{
usTotal = ( gzFilename[1] - 0x30 );
}
else
{
return FALSE;
}
}
if( usTotal >= 1 && usTotal <= 16 )
{
return TRUE;
}
}
return FALSE;
CHAR16 sectorY = 0;
UINT16 sectorX = 0;
swscanf( gzFilename, L"%c%2hd", &sectorY, &sectorX);
sectorY = towupper( sectorY);
return ( sectorY >= 'A' && sectorY <= 'P' &&
sectorX >= 1 && sectorX <= 16);
}
BOOLEAN ValidFilename()