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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-25
@@ -1067,31 +1067,13 @@ BOOLEAN ExtractFilenameFromFields()
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BOOLEAN ValidCoordinate()
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{
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if( gzFilename[0] >= 'A' && gzFilename[0] <= 'P' ||
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gzFilename[0] >= 'a' && gzFilename[0] <='p' )
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{
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UINT16 usTotal;
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if( gzFilename[1] == '1' && gzFilename[2] >= '0' && gzFilename[2] <= '6' )
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{
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usTotal = ( gzFilename[1] - 0x30 ) * 10 + ( gzFilename[2] - 0x30 );
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}
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else if( gzFilename[1] >= '1' && gzFilename[1] <= '9')
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{
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if( gzFilename[2] < '0' || gzFilename[2] > '9' )
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{
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usTotal = ( gzFilename[1] - 0x30 );
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}
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else
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{
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return FALSE;
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}
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}
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if( usTotal >= 1 && usTotal <= 16 )
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{
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return TRUE;
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}
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}
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return FALSE;
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CHAR16 sectorY = 0;
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UINT16 sectorX = 0;
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swscanf( gzFilename, L"%c%2hd", §orY, §orX);
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sectorY = towupper( sectorY);
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return ( sectorY >= 'A' && sectorY <= 'P' &&
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sectorX >= 1 && sectorX <= 16);
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}
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BOOLEAN ValidFilename()
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