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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2809,9 +2809,9 @@ BOOLEAN RemoveLight( INT16 iMapX, INT16 iMapY )
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SOLDIERTYPE *pSoldier;
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BOOLEAN fSoldierLight;
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BOOLEAN fRemovedLight;
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INT32 iMapIndex;
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UINT32 uiLastLightType;
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UINT8 *pLastLightName;
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INT32 iMapIndex = 0;
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UINT32 uiLastLightType = 0;
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UINT8 *pLastLightName = NULL;
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fRemovedLight = FALSE;
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