Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+5
View File
@@ -1079,6 +1079,11 @@ INT32 GetFreeIMPSlot(INT32 iIMPId, INT32 iDefaultIMPId)
iStart = GetFirstMaleSlot();
iEnd = GetLastMaleSlot();
}
else
{
AssertMsg( 0, "Merc neither male nor female");
return -1;
}
// Find a free imp slot
for (i = iStart; i <= iEnd; ++i)
+2 -1
View File
@@ -46,8 +46,9 @@
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
WarningLevel="4"
DebugInformationFormat="4"
DisableSpecificWarnings="4100"
/>
<Tool
Name="VCManagedResourceCompilerTool"
+2 -2
View File
@@ -2064,7 +2064,7 @@ INT32 GetPreviousDaysBalance( void )
UINT8 ubSecondCode;
UINT32 uiDate;
INT32 iAmount;
INT32 iBalanceToDate;
INT32 iBalanceToDate = 0;
BOOLEAN fGoneTooFar= FALSE;
INT32 iFileSize = 0;
@@ -2157,7 +2157,7 @@ INT32 GetTodaysBalance( void )
UINT8 ubSecondCode;
UINT32 uiDate;
INT32 iAmount;
INT32 iBalanceToDate;
INT32 iBalanceToDate = 0;
BOOLEAN fGoneTooFar= FALSE;