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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1079,6 +1079,11 @@ INT32 GetFreeIMPSlot(INT32 iIMPId, INT32 iDefaultIMPId)
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iStart = GetFirstMaleSlot();
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iEnd = GetLastMaleSlot();
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}
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else
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{
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AssertMsg( 0, "Merc neither male nor female");
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return -1;
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}
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// Find a free imp slot
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for (i = iStart; i <= iEnd; ++i)
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@@ -46,8 +46,9 @@
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RuntimeLibrary="1"
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RuntimeTypeInfo="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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WarningLevel="4"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4100"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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+2
-2
@@ -2064,7 +2064,7 @@ INT32 GetPreviousDaysBalance( void )
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UINT8 ubSecondCode;
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UINT32 uiDate;
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INT32 iAmount;
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INT32 iBalanceToDate;
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INT32 iBalanceToDate = 0;
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BOOLEAN fGoneTooFar= FALSE;
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INT32 iFileSize = 0;
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@@ -2157,7 +2157,7 @@ INT32 GetTodaysBalance( void )
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UINT8 ubSecondCode;
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UINT32 uiDate;
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INT32 iAmount;
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INT32 iBalanceToDate;
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INT32 iBalanceToDate = 0;
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BOOLEAN fGoneTooFar= FALSE;
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