Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+1 -1
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@@ -3280,7 +3280,7 @@ void DrawIconOnButton(GUI_BUTTON *b)
INT32 IconW,IconH;
SGPRect NewClip,OldClip;
ETRLEObject *pTrav;
HVOBJECT hvObject;
HVOBJECT hvObject = NULL;
// If there's an actual icon on this button, try to show it.
if(b->iIconID >= 0)
+1 -1
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@@ -469,7 +469,7 @@ void DbClose( HDBINDEX hFile )
HDBFILE DbFileOpen( STR strFilename )
{
HDBFILE hFile;
HFILEINDEX hFileIndex;
HFILEINDEX hFileIndex = 0xffff;
HDBINDEX hDBIndex;
UINT16 i;
@@ -451,8 +451,8 @@ HRESULT BltFastDDSurfaceUsingSoftware( LPDIRECTDRAWSURFACE2 pDestSurface, INT32
HRESULT BltDDSurfaceUsingSoftware( LPDIRECTDRAWSURFACE2 pDestSurface, LPRECT pDestRect, LPDIRECTDRAWSURFACE2 pSrcSurface, LPRECT pSrcRect, UINT32 uiFlags, LPDDBLTFX pDDBltFx )
{
DDSURFACEDESC SurfaceDescription;
UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
UINT8 *pDestBuf, *pSrcBuf;
UINT32 uiDestPitchBYTES, uiSrcPitchBYTES = 0;
UINT8 *pDestBuf, *pSrcBuf = NULL;
HRESULT ReturnCode;
DDCOLORKEY ColorKey;
UINT16 us16BPPColorKey;
+1 -1
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@@ -306,7 +306,7 @@ void MemFreeReal( PTR ptr, const STR8 pcFile, INT32 iLine )
PTR MemReallocReal( PTR ptr, UINT32 uiSize, const STR8 pcFile, INT32 iLine )
{
PTR ptrNew;
UINT32 uiOldSize;
UINT32 uiOldSize = 0;
if ( !fMemManagerInit )
@@ -46,8 +46,9 @@
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
WarningLevel="4"
DebugInformationFormat="4"
DisableSpecificWarnings="4100"
/>
<Tool
Name="VCManagedResourceCompilerTool"
+2
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@@ -856,6 +856,8 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR p
// At this point the SGP is set up, which means all I/O, Memory, tools, etc... are available. All we need to do is
// attend to the gaming mechanics themselves
Message.wParam = 0;
while (gfProgramIsRunning)
{
// if (PeekMessage(&Message, NULL, 0, 0, PM_NOREMOVE))
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