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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -856,6 +856,8 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR p
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// At this point the SGP is set up, which means all I/O, Memory, tools, etc... are available. All we need to do is
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// attend to the gaming mechanics themselves
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Message.wParam = 0;
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while (gfProgramIsRunning)
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{
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// if (PeekMessage(&Message, NULL, 0, 0, PM_NOREMOVE))
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