Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+2 -2
View File
@@ -3950,7 +3950,7 @@ INT16 GetSoldierStudentPts( SOLDIERTYPE *pSoldier, INT8 bTrainStat, BOOLEAN fAtG
INT8 bSkill = 0;
INT16 sBestTrainingPts, sTrainingPtsDueToInstructor;
UINT16 usMaxTrainerPts, usBestMaxTrainerPts;
UINT16 usMaxTrainerPts, usBestMaxTrainerPts = 0;
UINT32 uiCnt;
SOLDIERTYPE * pTrainer;
@@ -8106,7 +8106,7 @@ void HandleShadingOfLinesForSquadMenu( void )
UINT32 uiCounter;
SOLDIERTYPE *pSoldier = NULL;
UINT32 uiMaxSquad;
INT8 bResult;
INT8 bResult = 0;
if ( ( fShowSquadMenu == FALSE ) || ( ghSquadBox == -1 ) )