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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3950,7 +3950,7 @@ INT16 GetSoldierStudentPts( SOLDIERTYPE *pSoldier, INT8 bTrainStat, BOOLEAN fAtG
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INT8 bSkill = 0;
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INT16 sBestTrainingPts, sTrainingPtsDueToInstructor;
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UINT16 usMaxTrainerPts, usBestMaxTrainerPts;
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UINT16 usMaxTrainerPts, usBestMaxTrainerPts = 0;
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UINT32 uiCnt;
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SOLDIERTYPE * pTrainer;
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@@ -8106,7 +8106,7 @@ void HandleShadingOfLinesForSquadMenu( void )
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UINT32 uiCounter;
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SOLDIERTYPE *pSoldier = NULL;
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UINT32 uiMaxSquad;
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INT8 bResult;
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INT8 bResult = 0;
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if ( ( fShowSquadMenu == FALSE ) || ( ghSquadBox == -1 ) )
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