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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1341,7 +1341,9 @@ void AddPossiblePendingEnemiesToBattle()
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else if( pGroup->ubSectorY > pGroup->ubPrevY )
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ubInsertionCode = INSERTION_CODE_NORTH;
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else
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{
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Assert(0);
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}
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}
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else if( pGroup->ubNextX && pGroup->ubNextY )
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{
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@@ -1354,11 +1356,15 @@ void AddPossiblePendingEnemiesToBattle()
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else if( pGroup->ubSectorY > pGroup->ubNextY )
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ubInsertionCode = INSERTION_CODE_NORTH;
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else
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{
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Assert(0);
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}
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}
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else
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{
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// The group has no movement orders. Where did it come from?
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Assert(0);
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}
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if( pGroup->pEnemyGroup->ubElitesInBattle < pGroup->pEnemyGroup->ubNumElites )
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{ //Add an elite troop
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