Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+6
View File
@@ -1341,7 +1341,9 @@ void AddPossiblePendingEnemiesToBattle()
else if( pGroup->ubSectorY > pGroup->ubPrevY )
ubInsertionCode = INSERTION_CODE_NORTH;
else
{
Assert(0);
}
}
else if( pGroup->ubNextX && pGroup->ubNextY )
{
@@ -1354,11 +1356,15 @@ void AddPossiblePendingEnemiesToBattle()
else if( pGroup->ubSectorY > pGroup->ubNextY )
ubInsertionCode = INSERTION_CODE_NORTH;
else
{
Assert(0);
}
}
else
{
// The group has no movement orders. Where did it come from?
Assert(0);
}
if( pGroup->pEnemyGroup->ubElitesInBattle < pGroup->pEnemyGroup->ubNumElites )
{ //Add an elite troop