Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+1 -1
View File
@@ -82,7 +82,7 @@ typedef struct
// WDS - Clean up inventory handling
class SOLDIERTYPE;
INT32 HandleItem( SOLDIERTYPE *pSoldier, UINT16 usGridNo, INT8 bLevel, UINT16 usHandItem, BOOLEAN fFromUI );
INT32 HandleItem( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, UINT16 usHandItem, BOOLEAN fFromUI );
void SoldierPickupItem( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT16 sGridNo, INT8 bZLevel );
void HandleSoldierPickupItem( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT16 sGridNo, INT8 bZLevel );
void HandleFlashingItems( );