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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1827,7 +1827,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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INT16 sFontX, sFontY;
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INT16 usX, usY;
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CHAR16 sString[9];
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UINT32 cnt;
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UINT32 cnt = 0xff000000; // Give a value that ought to crash it if this is really undefined for the robot
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static CHAR16 pStr[ 200 ], pMoraleStr[ 20 ];
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if ( gubSelectSMPanelToMerc != NOBODY )
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