Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+1 -1
View File
@@ -1827,7 +1827,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
INT16 sFontX, sFontY;
INT16 usX, usY;
CHAR16 sString[9];
UINT32 cnt;
UINT32 cnt = 0xff000000; // Give a value that ought to crash it if this is really undefined for the robot
static CHAR16 pStr[ 200 ], pMoraleStr[ 20 ];
if ( gubSelectSMPanelToMerc != NOBODY )