Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+4 -1
View File
@@ -3111,7 +3111,7 @@ void RebuildAllSoldierShadeTables( )
void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
{
INT32 cnt;
INT32 iNewSelectedSoldier;
INT32 iNewSelectedSoldier = -1;
SOLDIERTYPE *pTeamSoldier;
BOOLEAN fMissionFailed = TRUE;
INT8 bBuddyIndex;
@@ -8340,6 +8340,9 @@ void DoCreatureTensionQuote( SOLDIERTYPE *pSoldier )
fCanDoQuote = FALSE;
}
break;
default:
AssertMsg(0, "Invalid quote");
return;
}
if ( fCanDoQuote )