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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -524,7 +524,7 @@ void SortSoldierInitList()
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}
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BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr )
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BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
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{
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UINT8 ubProfile;
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SOLDIERCREATE_STRUCT tempDetailedPlacement;
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@@ -723,6 +723,12 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr )
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{
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curr->pSoldier = pSoldier;
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curr->ubSoldierID = ubID;
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if (pGroup)
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{
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pSoldier->ubGroupID = pGroup->ubGroupID;
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pSoldier->pGroup = pGroup;
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}
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AddSoldierToSectorNoCalculateDirection( ubID );
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if( pSoldier->bActive && pSoldier->bInSector && pSoldier->bTeam == ENEMY_TEAM && !pSoldier->inv[ HANDPOS ].usItem )
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